343 Industries is warning players enjoying the campaign for Halo Infinite not to use Quick Resume. Apparently, due to the feature’s tendency to disconnect from the internet, players will lose out on armour lockers scattered around the open-world that rewards cosmetics in multiplayer.
Halo community manager Brian Jarrard recently tweeted that players should avoid using Quick Resume entirely for Halo Infinite‘s campaign as it prevents players from earning multiplayer rewards. If you stumble upon an armour locker in the campaign, you get rewarded with cosmetics that can be used for multiplayer. However, if you’re disconnected or offline, the cosmetics won’t show up in your multiplayer inventory. Quick Resume often disconnects players, which locks them out of earning these rewards.
Jarrard issued a warning, but stated that 343 Industries are already working on a fix:
“The team is aware and we will eventually have a retroactive fix (you will get the cosmetics you’ve earned). For now, I recommend not continuing a Quick Resume session and making sure you’re online before venturing into Zeta Halo. Thank you!”
This isn’t the first time that players and even developers have encountered issues with Quick Resume. Ever since it launched on Xbox Series X/S last year, the feature has been quite troublesome. If you’re out of Quick Resume and try to get back into a game that relies on being online constantly (like a live-service game), it will disconnect you from servers. The same applies to Halo Infinite which relies on players constantly being online in order to earn those multiplayer cosmetics.
Players have also cited similar issues with games like Forza Horizon 5, Outriders and more when using Quick Resume. In theory, it’s a great feature that could streamline bouncing between games without having to completely quit out of them, but due to the numerous issues surrounding Quick Resume, it’s better to just quit games anyway.
Halo Infinite is now available for Xbox One, Xbox Series X/S and PC. It’s also available on Xbox Game Pass.
Source: Brian Jarrard