We know already that the handful of classic games coming to the all-new PlayStation Plus service will arrive with some cool emulation features. Sony announced that games will have trophy support, filters, quick save options and even the ability to rewind games on the fly. Now that the service is available in select Asia markets and the full list of games is public, users have begun testing these classics to see just how the emulation works.
One of the biggest games included on day one is Oddworld: Abe’s Oddysee and gamers didn’t waste any time getting into the classic PS One game to test out the emulation.
READ MORE Full All-New PlayStation Plus Games List Revealed in Asia Market
According to a video by Mystic, the overall classic experience on the new PlayStation Plus service is going to be fairly decent for gamers. However, you also need to remember that even those who decide not to sign-up for the service can benefit from these classic games. All titles will be available for sale through the PlayStation Store when the service goes live in your region.
Mystic reports that trophy support for these classic games isn’t a mandatory feature. While Syphon Filter will include it at launch, it seems Sony isn’t forcing developers to add the feature to the service. Oddworld: Abe’s Oddysee doesn’t have any trophy support, for example.
When playing a classic game, a range of options will appear on your menu. There is rewind, Load and Save and Settings. These are all pretty self-explanatory. However, in the settings menu is where you’ll find the real juice of each classic game. Here, Sony has added various aspect ratio settings as well as filters that give these classic games a unique retro look.
Each game comes with three video settings. You get Default. Retro Classic and Modern. Default is Sony’s filter that sharpens the game’s visuals and increases its brightness and saturation. Retro is a darker filter than overlays a CRT scanline filter onto the game. Modern is quite similar to Default when it comes to the sharpening but it doesn’t increase the saturation and brightness.
As for the Aspect Ration settings, there are six settings. I am not sure yet if some games will ship with fewer settings. Aspect Ratio settings include Native Resolution, 1:1. 4:3 for 16:10, 4:3 for 16:9, Square Pixels and Wide Zoom (stretched).
If you want the game to take up the entire screen you’ll stick with Wide Zoom. It does stretch the game but will take up the most screen real estate. Native Resolution, on the other hand, ignores your screen resolution and shrinks the game down to the original screen resolution back in the day. This means you’ll have a small little block in the middle of your TV.
The sweet spot looks like 4:3 for 16:10 (monitors) or 4:3 for 16:9 (TVs). This will fit the game to the display to the best of its ability. It doesn’t stretch anything on the screen. It simply increases the original 4:3 to fit your display. As a result. the square box is increased and there are black borders on each side of it.
As for loading and saving, this system is built into the console itself and has nothing to do with the built-in save system in each game. You can save anywhere and at any time using this system. You can then load these saves whenever you want and loading is very fast.
The rewind feature is probably one thing everyone will use. It allows you to instantly go back in time by ten seconds in every game. When pausing the title, a series of blocks appear on the screen. You can simply navigate through these blocks and resume from that point. Each block represents 10 seconds of gameplay prior to the moment when you paused the game. Rewind will definitely come in handy on tough games.
Check out the entire rundown of the classic features in the video down below:
Source: Mystic