A Plague Tale: Requiem is set to launch tomorrow and early retail copies of the game have leaked before its release date. This is both a good thing and a bad thing because players have now detailed some of the game’s graphical benchmarks but at the same time, highlighted some performance issues present in the current version. According to early reports, just like Gotham Knights, A Plague Tale: Requiem doesn’t come with any graphical modes on PS5 and Xbox Series X/S. However, unlike Gotham Knights, A Plague Tale runs at a higher frame rather than 30FPS but it isn’t stable.
A Plague Tale: Requiem is the direct sequel to the PS4 and Xbox One game, A Plague Tale: Innocence and is seen as a true “next-gen” experience that aims to take advantage of the new consoles on the market. The game isn’t releasing on previous platforms but is getting a cloud-based version on Nintendo Switch.
According to early reports, A Plague Tale: Requiem aims to achieve 60FPS across its gameplay. However, users who managed to get the game early claim that there are some inconsistent parts where the game drops its frames to anywhere as low as 30FPS. By the sound of things, the game’s frame rate is unlocked on PS5 and Xbox Series X/S and will adjust according to what’s happening on the screen.
The game features a unique in-house engine that sees over 300k rats appear on screen at the same time. We don’t know whether or not these frame rate drops are done to help keep up with these intense rat scenes or if there are other performance problems gamers might face at launch.
Over on ResetEra, one user claims to have finished A Plague Tale: Requiem already. They say that during their gameplay experience, Asobo Studio released a patch for the game which reportedly helped stabilise the performance even more. If there are any problems, the studio will likely release another patch in the coming days to fix them.
A Plague Tale: Requiem releases tomorrow, 18 October for PS5, Xbox Series X/S, PC and Switch. Watch the launch trailer below: