Amy Hennig Star Wars Visceral Project Ragtag

Amy Hennig’s Star Wars Game is a Revival of Visceral’s “Ragtag” – Report

Amy Hennig, the director behind the original Uncharted trilogy, recently announced that she was working on a new Star Wars game at Skydance. However, a report suggests that this is actually a revival of the cancelled Project “Ragtag” that originally began development at Visceral Games before its cancellation.

According to AccountNGT, who previously leaked Star Wars Eclipse, Hennig’s new Star Wars game is actually a return of Visceral’s Star Wars “Ragtag” game that was cancelled leading to the studio’s closure. Hennig was previously attached to this project.

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If this report is to be believed, then Hennig’s Star Wars game will take place sometime before the events of The Empire Strikes Back, during the Rebel-Alliance era. The new game is now codenamed Project “Walton”, though the fine details about Hennig’s cancelled game will probably still be the same.

Thanks to a ton of pre-production details provided by Making Star Wars, we have some sparse details about what “Ragtag” would’ve been. It would’ve starred a middle-aged man named Dodger Boon played by Nathan Drake voice actor Nolan North. There would’ve also been a female protagonist, Robie Matox, played by Parks and Rec‘s Natalie Morales.

As for the game’s story, it would’ve begun on Tatooine and followed Dodger and his crew as they dealt with Jabba the Hutt, as well as traversed space to various planets (such as a marsh-covered planet and a “floating pleasure palace”).

The gameplay would’ve played out very similarly to Uncharted, featuring a third-person perspective where Dodger’s main weapons would’ve been a blaster and a whip/grappling hook. It also would’ve featured massive action set pieces. All of these details fits Hennig’s style of directing pretty well.

As with all leaks and rumours, we recommend taking this with a pinch of salt for now. If Hennig’s new Star Wars game at Skydance is in fact a revival of Visceral’s Project “Ragtag”, then it begs the question how they might’ve acquired it back from EA who presumably still own its blueprints. Then again, Hennig could simply choose to change a few story beats and names without really needing permission.

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Source: AccountNGT (via Wccftech)

Editor-in-Chief of Nexus Hub, writer at GLITCHED. Former writer at The Gaming Report and All Otaku Online. RPG addict that has wonderful nightmares of Bloodborne 2.

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