Armored Core 6: Fires of Rubicon, the latest mech action game from Elden Ring developer From Software, launched last Friday to solid reviews, though there has been some discussion online regarding its weird performance on consoles. While the game’s native PS5 version runs perfectly fine in performance mode and mostly at 60FPS, players have discovered that the PS4 Pro version runs better on PS5 since it altogether locks the framerate to 60FPS.
This was spotted by Lance McDonald who ran the numbers and discovered that Armored Core 6‘s PS4 Pro version seems to run at a locked 60FPS on PS5 while the native PS5 version slightly fluctuates around the 60FPS mark. This, of course, makes the gameplay much smoother and given the difficult nature of the game where precision in combat is everything, players could really use that extra bit of steady framerates.
Bandai Namco previously stated that the PS4 Pro version of Armored Core 6 maxes out at 30FPS and 1800p resolution in performance mode on PS5, though the recent tests seem to indicate otherwise. Fans quickly pointed out that something similar happened with Elden Ring last year when players discovered that the action-RPG’s PS4 Pro version seemed to run marginally better on PS5 than the native PS5 version, leaving many confused.
In related news, if you’re curious about how long it will take you to beat Armored Core 6: Fires of Rubicon, From Software previously stated that can be completed in around 50-60 hours. This is more or less on par with other games from the developer which also take around the same time to beat. Additionally, the game features six-player multiplayer so you can host your very own Robot Wars-styled battles with friends.
Armored Core 6: Fires of Rubicon is currently available for PS4, PS5, Xbox One, Xbox Series X/S and PC.
Source: Lance McDonald