Assassin’s Creed Mirage is the anticipated upcoming next entry in Ubisoft’s long-running stealth action series and it promises a return to form for the franchise, placing the emphasis back on assassinations, parkour and the classic storyline. Ubisoft has now talked about what players can expect from the map size of the game, which is apparently smaller in scale than Valhalla‘s gigantic map and closer to the size of maps seen in Unity and Revelations.
According to Easy Allies who attended a preview of Assassin’s Creed Mirage, Ubisoft stated that the map size of the game is similar to that of Unity and Revelations. Granted, these maps were still considered fairly large for their time, though pale in comparison to the enormous maps of recent entries like Origins, Odyssey and Valhalla. Scaling down the world was a wise decision by Ubisoft as it brings more focus back to the series without padding out a needlessly large land mass.
According to the map size measurements provided by DG VFX, Revelations‘ Constantinople is roughly a square kilometer while Unity‘s Paris is around 2.4 square kilometers. This is much smaller in comparison to Origins‘ 80 square kilometers or Odyssey‘s 94 square kilometers. Exact measurements for Mirage‘s map size will probably be revealed closer to the time so we just have to take Ubisoft’s word on this.
In addition to the general gameplay loop of Assassin’s Creed Mirage that will see players taking on assassinations in a stealthy fashion, players will have the option to toggle on a filter that’s meant to evoke the exact feeling and style of the very first game. Some players have already expressed their concern for protagonist Basim’s seemingly supernatural ability to pick off multiple targets in a flash-step manoeuvre, though we’re sure this will be explained away in the full game.
Assassin’s Creed Mirage launches on 12 October 2023 for PS4, PS5, Xbox One, Xbox Series X/S and PC.
Source: Easy Allies