Assassin's Creed Mirage

Assassin’s Creed Mirage Parkour System is Inspired by Unity

The parkour system used in Assassin’s Creed Mirage was inspired by Assassin’s Creed Unity, according to Ubisoft. The company revealed in a recent interview that they were looking back at Unity as a source of inspiration for how to implement the freeflowing parkour system in Mirage, which is a great idea for many reasons.

Assassin’s Creed Unity originally launched in 2014 but was panned for its unpolished state and bugs. However, after numerous updates over the years, many fans returned to Unity for a second opinion. At its core, Unity is, for many fans, one of the best games in the series now. Apart from having stellar stealth mechanics, a dense world and an engaging story, it’s also remembered for having a terrific parkour system.

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Assassin’s Creed Mirage was recently announced by Ubisoft as a side project that takes the series back to its roots with a focus on stealth, assassinations and parkour. After the releases of Origins, Odyssey and Valhalla, fans may have been burnt out by the new direction the series took, offering 100-hour RPG adventures set in a sprawling open-world. Mirage aims to scale down the world while reviving some of the staples seen in past games.

This now includes parkour, which was inspired by Unity‘s system. During an interview with Arab Hardware, Ubisoft revealed that it was lifting some inspiration from Unity‘s great parkour system to use in Mirage, which is mechanically one of the better systems in the entire series. It’s a wise choice given that Mirage aims to recapture the feeling of the older titles.

While Unity‘s parkour is admittedly pretty great, it still feels a bit clunky today, though with technology progressing over the years, hopefully Mirage can bring a smoothness to the free-running that we haven’t seen yet in the franchise.

Assassin’s Creed Mirage launches in 2023 for PS4, PS5, Xbox One, Xbox Series X/S and PC.

Source: GamesRadar

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Editor-in-Chief of Nexus Hub, writer at GLITCHED. Former writer at The Gaming Report and All Otaku Online. RPG addict that has wonderful nightmares of Bloodborne 2.

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