Ubisoft has revealed that its anticipated upcoming stealth action game, Assassin’s Creed Mirage, will ditch the franchise’s recent XP-based progression system in favour of more linear storytelling. XP-based progression was introduced in the recent slate of Assassin’s Creed games that leaned more towards RPG-lite elements, starting with 2017’s Origins. However, Mirage promises to return to the series’ more traditional linear story progression instead.
Speaking in a recent update video on Assassin’s Creed Mirage, Ubisoft confirmed that players can look forward to progressing Basim’s character through storytelling rather than relying on XP to progress the character. That might sound familiar to fans of the older Assassin’s Creed games where character progression flowed more organically with the story. It was until Origins (and later Odyssey and Valhalla) that Ubisoft introduced RPG elements that focused on XP progression and level-based enemies.
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Assassin’s Creed Mirage‘s creative director Stephane Boudon explained the changes:
“The story of Mirage follows Basim’s evolution from apprentice to mentor, a journey that’s reflected in the game’s systems. There’s no XP-based progression in Mirage, instead, progression is linear and story-driven. As you follow the story and complete missions, your rank increases within the Brotherhood, giving you new opportunities for missions, outfits and tools.”
This sounds great for fans who yearn for the progression systems of past Assassin’s Creed titles where you weren’t level-gated from exploration or defeating enemies. For the most part, it actually sounds like Ubisoft is reorienting the series back to what it was. That said, it probably won’t stay that way for long if the upcoming major entries, Assassin’s Creed Red or Hexe, re-introduce the RPG elements that are still quite divisive in the community.
Assassin’s Creed Mirage launches on 12 October 2023 for PS4, PS5, Xbox One, Xbox Series X/S and PC.
Source: Ubisoft