The Assassin’s Creed franchise is finally landing on the shores of feudal Japan in the anticipated upcoming entry, Assassin’s Creed Shadows. While players are expecting another massive open world adventure, we don’t exactly know how expansive the scale of the game will be. According to Ubisoft, the map will be about the same size as Egypt from 2017’s Assassin’s Creed Origins.
Speaking to IGN in a recent interview, Assassin’s Creed Shadows game director Jonathan Dumont confirmed that the map in Shadows is roughly on the same scale and size as Egypt from Assassin’s Creed Origins. However, Ubisoft emphasised “real life scale” so the environment feels authentic. This means that it won’t be as imposingly large as the maps for Valhalla and Odyssey, though players can still expect a pretty massive world.
Referring the larger scale of older Assassin’s Creed games and how they compare to Shadows, Dumont stated:
“It’s in-line with the latest Assassin’s Creeds that we’ve done. On a scale level, maybe we can compare it a little bit more to the size of Assassin’s Creed Origins. We did want to have a much closer to real life scale ratio. So because castles took a lot of space, and we really wanted the mountains to feel like mountains, [we’ve made] the environments feel wider in the game. But I would say around the same size as Origins.”
Ubisoft recently debuted the cinematic trailer for the game where we got a good look at the company’s vision of feudal Japan. Players will be able to choose between two protagonists: the samurai Yasuke or the shinobi Naoe, each distinct in their playstyles and combat abilities.
In other news, Ubisoft confirmed that the physical version for Assassin’s Creed Shadows will require an internet connection to install on day one.
Assassin’s Creed Shadows launches on 15 November 2024 for PS5, Xbox Series X/S and PC.
Source: IGN
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