Back 4 Blood players can rejoice! Turtle Rock Studios has issued the biggest update to the co-op shooter since launch and it is finally adding some much-requested features to the game while also completely rebalancing the difficulty.
First off we have the offline progression mode. Up to now, players who wanted to play Back 4 Blood offline weren’t able to do so. They could play the game but no Supply Points were rewarded for your run. This has since changed. Players can now enter the game offline, play with bots and still earn Supply Points used to purchase new cards and items.
Speaking of Supply Points, Black 4 Blood now has new Burner Cards that are available through a Roving Merchant. This merchant changes his stock once every two days and sells cards that can only be used once. You can purchase multiple of each card when he has them available but once you use it in the campaign, it is gone until you get another one.
This same Roving Merchant also sells new cosmetic items which are tied to the current themed season in Back 4 Blood. At the moment, this themed event is a Christmas one. Expect to see a range of winter outfits and festive weapon skins for sale through this merchant.
The biggest change in Back 4 Blood comes from its rebalanced campaign mode. The game is extremely challenging. So much so that even the best players have complained about the unbalanced Ridden spawns and unforgiving difficulty spikes. If anything, the Nightmare difficulty is almost unplayable. That is now changing. Back 4 Blood has seen a drastic overhaul in its difficulty across all three campaigns.
Each difficulty has now been rebalanced with Ridden dealing less damage, friendly fire being drastically reduced and enemy spawns will now be more forgiving. While I have yet to test out the new balance changes, I hope this helps make the game more approachable especially when matchmaking with useless random players.
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Source: Turtle Rock Studios