Remember the Star Wars action game that was previously in development at Dead Space studio Visceral Games? Well, EA pulled the plug on what could have been one of the best Star Wars games ever made. Details have surfaced from the cancelled project and it sounds genre-defining. According to former producer Amy Hennig, the cancelled Star Wars game had several major set pieces and its overall design was well under-way before it got axed by EA.
According to producer Zach Mumbach, the cancelled Star Wars game codenamed “Project Ragtag” starred a rogue described as a cross between Robin Hood and Star-Lord. In an interview with MinnMaxShow, Mumbach described the tough working conditions which Visceral Games faced from the start of development. He explains how the team quickly had to pivot back from its previous project, Battlefield Hardline.
However, the cancelled Star Wars game suffered from loss of staff. Mainly in the story department.
Mumbach explains that after the staff resigned, EA told them to go back from making multiplayer games and continue on single-player story titles. However, this was an impossible task due to the expert’s departure from the studio.
EA Games forced the studio to make massive cuts. EA’s haste to ship the cancelled Star Wars game began to affect the quality of the experience. In addition, during the two years of development, several sequences were nearly complete including gameplay people never got to see. Mumbach claims the studio had full levels which were playable which no one will ever see.
So while EA cancelled Ragtag and shut down Visceral Games, they then decided to make Star Wars Jedi: Fallen Order elsewhere. Sure, Jedi: Fallen Order was a success but the game cost a lot of money to make. LA is one of the most expensive placed to make a video game said Mumbach.
All of this sounds like typical EA Games. While we will most likely never see the cancelled Star Wars game in action, it sounds like it could have been pretty fantastic.
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