Capcom says there are currently no plans to implement an end-game raid in Monster Hunter Wilds as it stands. If you have played Monster Hunter Worlds, you would know that Capcom supported that game for years after its release with new monsters and activities to complete.
One big aspect of the game was the Siege game mode where 16 players, four teams of four Hunters, would fight together to take down Kulve Taroth. This mode was widely popular in the game and seen as the true end-game raid. So much so that players didn’t even end up killing Kulve Taroth. Instead, they just broke down parts of its body for materials.
Monster Hunter Wilds won’t have a Siege at launch, nor has it been planned for the game just yet. However, Capcom has said that this might change. In an interview with MP1ST, Producer Ryozo Tsujimoto and Director Yuya Tokuda touched on the subject.
They claim that even during the development of Monster Hunter World, the team didn’t have a Siege planned. The intention was to get players used to the game first and implement new content at a later date. The same can be said for Monster Hunter Wilds.
Yuya Tokuda says the Siege was intentionally left out of Monster Hunter Wilds to let players focus on the main game first and enjoy it. They can then move onto the more challenging parts afterwards.
“Currently, for Monster Hunters Wild, the general gameplay is planned for four-player multiplayer. Like we had for Monster Hunter World, which was the Kulve Taroth, which was a 16-player raid, we don’t have something like that planned for endgame for Monster Hunter Wild right now. So similar to Monster Hunter World, the raid quest wasn’t available in the game, it was added as an update after the game launched. Similar to Monster Hunter World, we want users in Monster Hunter Wilds to generally get used to the gameplay first and enjoy it, and then move on to the more challenging part, more enjoyable content after they finish. So in the game itself, when we launch it, we don’t have plans for raid quests. It’s similar to how we ran Monster Hunter World, it’s an intention that we didn’t add it, and it’s not a technical one.”
By the sound of things, Capcom will most likely invest in a large-scale raid-like experience in Monster Hunter Wilds but this content will likely arrive at a much later date. It makes sense, the game isn’t even out of the gate yet.
Speaking of which, Monster Hunter Wilds is set to launch on 28 February on PS5, Xbox Series X/S and PC.
Source: MP1ST