Those of you who are playing Crysis Remastered on PS5 and Xbox Series X can now experience the game looking even better than before. Crytek released the Crysis Remastered update 1.02 that brings with it current-gen enhancements and this is the update you have been waiting for.
According to the official patch notes, the Crysis Remastered update 1.02 not only adds a new level to the game but also three graphical modes that players can choose from on the PS5.
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For the first time on console, gamers can now play the popular Ascension mission in Crysis Remastered. There’s also a performance mode, quality mode and Raytracing mode on PS5 and Xbox Series X.
Crysis Remastered Update 1.02 PS5 and Xbox Series X/S
Xbox Series X
- Performance mode – 1080p – 60 fps
- Quality mode – 2160p – 60 fps
- RayTracing – 1440p – 60 fps
Xbox Series S
- Performance mode – 1080p – 60 fps
- Quality mode – 2160p – 30 fps
- RayTracing – 1080p – 30 fps
PlayStation 5
- Performance mode – 1080p – 60 fps
- Quality mode – 1800p – 60 fps
- RayTracing – 1440p – 60 fps
General
- For the first time on console, a new level has been added – Ascension.
- Added the Classic Nanosuit menu.
- Performance improvements as well as resolving many potential crashes.
In addition to the above, the Crysis Remastered update 1.02 also includes a massive list of bug fixes that are welcome to any game. These include crash fixes, graphical issues and even some gameplay bugs where armour would not activate when enabled. Take a look at the full changelog down below:
Bug fixes
- Fixed a crash that could occur when loading into a mission.
- Fixed several green graphical artifacts that appeared through-out Awakening and Reckoning.
- Fixed an issue that caused the water to be brighter than intended on Relic – Rescue.
- Fixed an issue that prevented activating/deactivating armour mode on Reckoning – Fleet.
- Fixed a crash that could occur at the beginning of Ascension.
- Version details have been updated in the PS menu.
- Fixed several issues that could cause crashes to occur on Recovery, Rescue and Onslaught.
- Fixed a crash that could occur when continuing a game from the main menu.
- Fixed an issue that caused flickering lights to be visible in jungles on several levels.
- VTOL controls have been updated and now match all platforms (PC, Xbox, PS4).
- Fixed an issue that resulted in menu placeholders being shown in the menu and HUD after selecting the French and Čeština.
- Fixed an issue that resulted in not being able to accelerate/decelerate the VTOL with the left thumb stick.
- Fixed an issue that could cause the cutscene to appear as a black screen instead of the intended video.
- Fixed the missing dust VFX on Awakening – Mine.
- Fixed a bug where opening the weapon select wheel would disable the players movement.
- Fixed an issue where the weapon customization menu displayed the wrong buttons.
- Fixed a bug that caused a green artifact to appear on green light sources on Assault – Harbor.
- Fixed the missing fog particles in the first cutscene.
- Fixed an issue that caused the trees to flicker when approaching the harbor entrance on Harbor.
- Fixed a bug that caused Psycho to be invisible during the school cutscene on Recovery – Village.
- Fixed several missing one p on Recovery – Village.
- Fixed some missing assets in a hangar on Reckoning – Fleet.
- Fixed an issue that prevented Raytracing from functioning correctly.
- Fixed a bug that caused the NPC to shake in the opening cutscene on Reckoning – Fleet.
- VTOL controls have been added to the main menu.
- Fixed a stutter that could occur in-game on Recovery – Village.
- Fixed a crash that could occur after blowing up the barrels near the river on Relic – Rescue.
- Fixed a bug that prevented the prompts from correctly changing when activating Classic Suit mode.
- Fixed a prompt in the tutorial that displayed the wrong information for “accelerate” tied all vehicles.
- Fixed a bug that caused the Chinese language option to be unavailable in the settings.
- Checkboxes tied to activating Classic Nanosuit and its shortcuts have been added back to the game settings.
- Corrected several tooltips and prompts that are tied to Classic Nanosuit mode.
- Fixe dan issue that caused some terrain flickering to occur during the VTOL arrival scene on Assault – Harbor.
- Fixed a bug that caused the control schemes to not update correctly for Classic Nanosuit mode.
- Fixed a crash that could occur on Paradise Lost – Ice
- Fixed some audio disruptions that could occur throughout the game.
- Fixed a crash that could occur when exiting to the menu while on Onslaught – Tank.
- Fixed a crash that could occur on Contact – Island.
- Fixed a bug that could potentially result in encountering an infinite loading screen.
- Fixed a crash that could occur before entering the main menu.
- Fixed a crash that could occur when trying to replay Relic – Rescue.
- Fixed a crash that could occur when starting a new game.
- Fixed an issue that could cause you to return to the main menu unintentionally while attempting to load into the game.
- Fixed a potential freeze that could occur when entering the main menu.
- Fixed some shadow flickering that could occur on Contact – Island.
- Fixed an issue where some NPC’s spawn in the world geometry and are inactive.
- Fixed a crash that could occur when loading into Reckoning – Fleet.
- Fixed an issue that caused a memory leak to occur.
- Fixed an issue where Raytracing was not working as intended in the intro cutscene on Paradise Lost – Ice.
- Fixed an issue that caused the machine gun models to appear distorted on Exodus – Sphere.
- Fixed some collision issues that could occur with some objects throughout the game.
- Ice particle visuals have been corrected. They will now be visible when running through the snow.
- Fixed a bug that caused the first shot from the Gauss Rifle or Sniper Rifle to miss after going to 10x zoom.
- Fixed a bug that allowed players to swap weapons when the nanosuit quick menu was open.
- Fixed a bug that resulted in gun sounds being muted when dialogue audio is playing at the same time.
- Fixed several black artifact lines from appearing on various surfaces throughout Core.
- Fixed some flickering that could be seen on some buildings on Recovery- Village.
- Fixed a bug that allowed players to stand when under water.
- Fixed a bug that caused the Flare smoke to disappear depending on the camera angle/movement.
- Fixed a freeze that could occur at the end of Awakening – Mine.
- Fixed the audio for several vehicle weapons on Onslaught – Tank.
- Fixed the audio for the MOAC shots as they were distorted.
- Fixed a bug that caused trees to flicker on Contact – Island.
- Fixed an issue where some terrain was clipping on Onslaught – Tank.
- Fixed a visual bug that occurred when grabbing the CEPH troops.
- Fixed an issue that caused the water to flicker during the skydiving scene on Contact – Island.
- Fixed an issue that caused the water to flicker on Assault – Harbor.
- Fixed an issue that caused the fire from the destroyed Gas station to flicker.
- Improvements made to the shading of the Engineer NPC model on Awakening – Mine.
- Fixed a noticeable artifact that could appear on some explosions on Assault – Harbor.
- Fixed a bug that caused speed mode to drain too quickly.
- Fixed an issue that caused the visuals of machine guns on vehicles to look displaced when switch between first and 3rd person.
- Improved the fire particle effects at the beginning of Core.
- Fixed an issue that caused the underwater rocks to be too noticeable on Recovery – Village.
- Corrected the keybinds for the Classic nanosuit modes.
- Fixed a lighting issue that occurred due to the camera position on Relic – Rescue.
- Improved the explosion VFX on Reckoning – Fleet.
- Fixed an issue that caused the hexagons to flicker while in Armor mode.
- Fixed several crashes that could occur on Paradise lost, Awakening, and Exodus.
- Fixed the missing jet plane explosion during the Bradley cutscene Assault – Harbor.
- Fixed a bug that caused Psychos “secure the building” line to play twice on Recovery – Village.
- Fixed Psycho’s dialogue and subtitles for the intro cutscene on Reckoning – Fleet.
- Fixed the FPS counter.
- Fixed an issue that caused the cloak to deactivate automatically when it reached 9 energy points.
- Fixed the “toggle camera” string in the VTOL controls.
- Improvements made to the cutscene shadows during the nano chair cutscene.
- Fixed the nuke explosion at the start of Reckoning to be more in line with the original.
- Fixed and issue that caused the fog to not appear when loading in to Paradise Lost.
- Improved the walking animation of the KPA nanosuit soldier on Relic – Rescue.
- Fixed the walking animation of Prophet at the end of Recovery – Village.
- Improved the corridor explosion on Reckoning fleet.
- Fixed an issue that caused the lighting to be too bright on Relic – Rescue.
- Fixed a noticeable border in the cave on Awakening – Mine.
- Fixed some flicker that would occur on the water when the Korean cruiser sinks on Assault – Harbor.
- Fixed an issue that caused the Bulldog vehicle to hang in the air near the first KPA camp on Relic – Rescue.
- Fixed a misplaced hatch on Core.
- Improvements made to the smoke tied to explosions during the cutscene on Reckoning – Fleet.
- Fixed a rock that was clipping through the beach on Contact – Island.
- Fixed some flickering terrain on Relic – Rescue.
- Fixed some flickering that could occur on some containers on Exodus – Sphere.
- Improved the visuals of the Energy field on Core to be more in line with the original.
- Improved the LOD and draw distance for the interior of the ship on Assault – Harbor.
- Removed some artifacts that appeared in the flashlight cone.
- Fixed an issue that caused light to pass through the mountain on Onslaught – Tank.
- Fixed some collision issues tied to gates on Recovery – Village.
- Fixed an issue that caused the broken bench to resize depending on the camera angle on Recovery – Village.
- Improved the visuals tied to the dead soldier at the beginning of Assault – Harbor.
- Improved the lighting in the office on Awakening – Mine.
- Removed a duplicate road sign asset on Assault harbor.
- Improvements made to some walking animations tied to NPC’s on Reckoning – Fleet.
- Fixed the textures for the broken wheels on trucks on Awakening – Mine.
- Fixed an issue that caused the raindrops to have visible splashes in mid-air.
- Fixed some rocks that appeared in the air on Paradise Lost – Ice.
- Improved the visuals of the snow during the cutscene on Exodus – Sphere.