Crysis Remastered 8K delayed Release Date Crytek Crysis Remastered PS5 Xbox Series X

Crysis Remastered Update 1.02 Adds Raytracing Mode to PS5 and Xbox Series X

Those of you who are playing Crysis Remastered on PS5 and Xbox Series X can now experience the game looking even better than before. Crytek released the Crysis Remastered update 1.02 that brings with it current-gen enhancements and this is the update you have been waiting for.

According to the official patch notes, the Crysis Remastered update 1.02 not only adds a new level to the game but also three graphical modes that players can choose from on the PS5.

READ MORE

Abandoned, A Cinematic Survival Sim Announced Exclusively For PS5

For the first time on console, gamers can now play the popular Ascension mission in Crysis Remastered. There’s also a performance mode, quality mode and Raytracing mode on PS5 and Xbox Series X.

Crysis Remastered Update 1.02 PS5 and Xbox Series X/S

Xbox Series X

  • Performance mode – 1080p – 60 fps
  • Quality mode – 2160p – 60 fps
  • RayTracing – 1440p – 60 fps

Xbox Series S

  • Performance mode – 1080p – 60 fps
  • Quality mode – 2160p – 30 fps
  • RayTracing – 1080p – 30 fps

PlayStation 5

  • Performance mode – 1080p – 60 fps
  • Quality mode – 1800p – 60 fps
  • RayTracing – 1440p – 60 fps

General

  • For the first time on console, a new level has been added – Ascension.
  • Added the Classic Nanosuit menu.
  • Performance improvements as well as resolving many potential crashes.

 

In addition to the above, the Crysis Remastered update 1.02 also includes a massive list of bug fixes that are welcome to any game. These include crash fixes, graphical issues and even some gameplay bugs where armour would not activate when enabled. Take a look at the full changelog down below:

Bug fixes

  • Fixed a crash that could occur when loading into a mission.
  • Fixed several green graphical artifacts that appeared through-out Awakening and Reckoning.
  • Fixed an issue that caused the water to be brighter than intended on Relic – Rescue.
  • Fixed an issue that prevented activating/deactivating armour mode on Reckoning – Fleet.
  • Fixed a crash that could occur at the beginning of Ascension.
  • Version details have been updated in the PS menu.
  • Fixed several issues that could cause crashes to occur on Recovery, Rescue and Onslaught.
  • Fixed a crash that could occur when continuing a game from the main menu.
  • Fixed an issue that caused flickering lights to be visible in jungles on several levels.
  • VTOL controls have been updated and now match all platforms (PC, Xbox, PS4).
  • Fixed an issue that resulted in menu placeholders being shown in the menu and HUD after selecting the French and Čeština.
  • Fixed an issue that resulted in not being able to accelerate/decelerate the VTOL with the left thumb stick.
  • Fixed an issue that could cause the cutscene to appear as a black screen instead of the intended video.
  • Fixed the missing dust VFX on Awakening – Mine.
  • Fixed a bug where opening the weapon select wheel would disable the players movement.
  • Fixed an issue where the weapon customization menu displayed the wrong buttons.
  • Fixed a bug that caused a green artifact to appear on green light sources on Assault – Harbor.
  • Fixed the missing fog particles in the first cutscene.
  • Fixed an issue that caused the trees to flicker when approaching the harbor entrance on Harbor.
  • Fixed a bug that caused Psycho to be invisible during the school cutscene on Recovery – Village.
  • Fixed several missing one p on Recovery – Village.
  • Fixed some missing assets in a hangar on Reckoning – Fleet.
  • Fixed an issue that prevented Raytracing from functioning correctly.
  • Fixed a bug that caused the NPC to shake in the opening cutscene on Reckoning – Fleet.
  • VTOL controls have been added to the main menu.
  • Fixed a stutter that could occur in-game on Recovery – Village.
  • Fixed a crash that could occur after blowing up the barrels near the river on Relic – Rescue.
  • Fixed a bug that prevented the prompts from correctly changing when activating Classic Suit mode.
  • Fixed a prompt in the tutorial that displayed the wrong information for “accelerate” tied all vehicles.
  • Fixed a bug that caused the Chinese language option to be unavailable in the settings.
  • Checkboxes tied to activating Classic Nanosuit and its shortcuts have been added back to the game settings.
  • Corrected several tooltips and prompts that are tied to Classic Nanosuit mode.
  • Fixe dan issue that caused some terrain flickering to occur during the VTOL arrival scene on Assault – Harbor.
  • Fixed a bug that caused the control schemes to not update correctly for Classic Nanosuit mode.
  • Fixed a crash that could occur on Paradise Lost – Ice
  • Fixed some audio disruptions that could occur throughout the game.
  • Fixed a crash that could occur when exiting to the menu while on Onslaught – Tank.
  • Fixed a crash that could occur on Contact – Island.
  • Fixed a bug that could potentially result in encountering an infinite loading screen.
  • Fixed a crash that could occur before entering the main menu.
  • Fixed a crash that could occur when trying to replay Relic – Rescue.
  • Fixed a crash that could occur when starting a new game.
  • Fixed an issue that could cause you to return to the main menu unintentionally while attempting to load into the game.
  • Fixed a potential freeze that could occur when entering the main menu.
  • Fixed some shadow flickering that could occur on Contact – Island.
  • Fixed an issue where some NPC’s spawn in the world geometry and are inactive.
  • Fixed a crash that could occur when loading into Reckoning – Fleet.
  • Fixed an issue that caused a memory leak to occur.
  • Fixed an issue where Raytracing was not working as intended in the intro cutscene on Paradise Lost – Ice.
  • Fixed an issue that caused the machine gun models to appear distorted on Exodus – Sphere.
  • Fixed some collision issues that could occur with some objects throughout the game.
  • Ice particle visuals have been corrected. They will now be visible when running through the snow.
  • Fixed a bug that caused the first shot from the Gauss Rifle or Sniper Rifle to miss after going to 10x zoom.
  • Fixed a bug that allowed players to swap weapons when the nanosuit quick menu was open.
  • Fixed a bug that resulted in gun sounds being muted when dialogue audio is playing at the same time.
  • Fixed several black artifact lines from appearing on various surfaces throughout Core.
  • Fixed some flickering that could be seen on some buildings on Recovery- Village.
  • Fixed a bug that allowed players to stand when under water.
  • Fixed a bug that caused the Flare smoke to disappear depending on the camera angle/movement.
  • Fixed a freeze that could occur at the end of Awakening – Mine.
  • Fixed the audio for several vehicle weapons on Onslaught – Tank.
  • Fixed the audio for the MOAC shots as they were distorted.
  • Fixed a bug that caused trees to flicker on Contact – Island.
  • Fixed an issue where some terrain was clipping on Onslaught – Tank.
  • Fixed a visual bug that occurred when grabbing the CEPH troops.
  • Fixed an issue that caused the water to flicker during the skydiving scene on Contact – Island.
  • Fixed an issue that caused the water to flicker on Assault – Harbor.
  • Fixed an issue that caused the fire from the destroyed Gas station to flicker.
  • Improvements made to the shading of the Engineer NPC model on Awakening – Mine.
  • Fixed a noticeable artifact that could appear on some explosions on Assault – Harbor.
  • Fixed a bug that caused speed mode to drain too quickly.
  • Fixed an issue that caused the visuals of machine guns on vehicles to look displaced when switch between first and 3rd person.
  • Improved the fire particle effects at the beginning of Core.
  • Fixed an issue that caused the underwater rocks to be too noticeable on Recovery – Village.
  • Corrected the keybinds for the Classic nanosuit modes.
  • Fixed a lighting issue that occurred due to the camera position on Relic – Rescue.
  • Improved the explosion VFX on Reckoning – Fleet.
  • Fixed an issue that caused the hexagons to flicker while in Armor mode.
  • Fixed several crashes that could occur on Paradise lost, Awakening, and Exodus.
  • Fixed the missing jet plane explosion during the Bradley cutscene Assault – Harbor.
  • Fixed a bug that caused Psychos “secure the building” line to play twice on Recovery – Village.
  • Fixed Psycho’s dialogue and subtitles for the intro cutscene on Reckoning – Fleet.
  • Fixed the FPS counter.
  • Fixed an issue that caused the cloak to deactivate automatically when it reached 9 energy points.
  • Fixed the “toggle camera” string in the VTOL controls.
  • Improvements made to the cutscene shadows during the nano chair cutscene.
  • Fixed the nuke explosion at the start of Reckoning to be more in line with the original.
  • Fixed and issue that caused the fog to not appear when loading in to Paradise Lost.
  • Improved the walking animation of the KPA nanosuit soldier on Relic – Rescue.
  • Fixed the walking animation of Prophet at the end of Recovery – Village.
  • Improved the corridor explosion on Reckoning fleet.
  • Fixed an issue that caused the lighting to be too bright on Relic – Rescue.
  • Fixed a noticeable border in the cave on Awakening – Mine.
  • Fixed some flicker that would occur on the water when the Korean cruiser sinks on Assault – Harbor.
  • Fixed an issue that caused the Bulldog vehicle to hang in the air near the first KPA camp on Relic – Rescue.
  • Fixed a misplaced hatch on Core.
  • Improvements made to the smoke tied to explosions during the cutscene on Reckoning – Fleet.
  • Fixed a rock that was clipping through the beach on Contact – Island.
  • Fixed some flickering terrain on Relic – Rescue.
  • Fixed some flickering that could occur on some containers on Exodus – Sphere.
  • Improved the visuals of the Energy field on Core to be more in line with the original.
  • Improved the LOD and draw distance for the interior of the ship on Assault – Harbor.
  • Removed some artifacts that appeared in the flashlight cone.
  • Fixed an issue that caused light to pass through the mountain on Onslaught – Tank.
  • Fixed some collision issues tied to gates on Recovery – Village.
  • Fixed an issue that caused the broken bench to resize depending on the camera angle on Recovery – Village.
  • Improved the visuals tied to the dead soldier at the beginning of Assault – Harbor.
  • Improved the lighting in the office on Awakening – Mine.
  • Removed a duplicate road sign asset on Assault harbor.
  • Improvements made to some walking animations tied to NPC’s on Reckoning – Fleet.
  • Fixed the textures for the broken wheels on trucks on Awakening – Mine.
  • Fixed an issue that caused the raindrops to have visible splashes in mid-air.
  • Fixed some rocks that appeared in the air on Paradise Lost – Ice.
  • Improved the visuals of the snow during the cutscene on Exodus – Sphere.
Marco is the owner and founder of GLITCHED. South Africa’s largest gaming and pop culture website. GLITCHED quickly established itself with tech and gaming enthusiasts with on-point opinions, quick coverage of breaking events and unbiased reviews across its website, social platforms, and YouTube channel.

Leave a Reply

Your email address will not be published. Required fields are marked *