Death Stranding Multiplayer
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Death Stranding Multiplayer and Death Details Revealed

After a few cryptic teasers this week, the official release date and an eight-minute trailer for Kojima’s Death Stranding were revealed and it left me both excited and confused. The game is still mysterious but it looks extremely exciting as well. Now, it the first details about the Death Stranding multiplayer have been revealed as well.

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Let’s get one thing out of the way right now. The Death Stranding multiplayer won’t be your traditional multiplayer experience as you will never actually meet another player. Instead, the game will feature asynchronous online gameplay. This means that players will never cross paths at all.

However, you will be able to do things to help others in their quest to save the world from the brink of extinction. You will be able to receive supplies from others or send some supplies to other players. The official PlayStation page for Death Stranding explains:

[perfectpullquote align=”full” bordertop=”false” cite=”” link=”” color=”#33fcff” class=”” size=”22″]Help other travellers without ever crossing paths via asynchronous online gameplay. Send supplies, share safe houses and walk in the footsteps of fellow couriers to reunite civilisation.[/perfectpullquote]

You will be able to share safe houses with other players and even “walk in the footsteps of fellow couriers” which makes me think it will be a lot like the Dark Souls franchise, where you can see how other players have died.

Speaking about dying, death doesn’t seem to be the end in Death Stranding at all and you won’t die in the traditional sense. The game’s PlayStation page explains that:

[perfectpullquote align=”full” bordertop=”false” cite=”” link=”” color=”#f933ff” class=”” size=”22″]There is no traditional ‘game over’ state in Death Stranding. Lose your life during combat and you’ll find yourself in an upside-down realm, searching for a way back to the living. Choose your combat methods carefully, as killing your foe is almost never the solution – and every death carries a consequence.[/perfectpullquote]

Again, the death system and the fact that every death carries a consequence does make me think of the Soulsborne franchise again and that isn’t a bad thing at all. It will be interesting to see if dying also affects the way Death Stranding multiplayer works but we will have to wait for more information about this to get revealed.

What do you think about Death Stranding’s take on multiplayer? Let us know in the comment section below and check out the eight-minute trailer if you haven’t already.

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Marco is the owner and founder of GLITCHED. South Africa’s largest gaming and pop culture website. GLITCHED quickly established itself with tech and gaming enthusiasts with on-point opinions, quick coverage of breaking events and unbiased reviews across its website, social platforms, and YouTube channel.

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