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Destiny 2 The Witch Queen Delayed to 2022 – Major Overhaul Plans Detailed

Bungie usually releases a new Destiny 2 expansion once a year. Last year we got the Beyond Light content and this year was meant to be the year of The Witch Queen. However, that is not going to happen. Bungie revealed that the upcoming expansion won’t be releasing at all this year as the self-publisher has delayed the content into 2022.

Along with the Destiny 2: The Witch Queen delay news, Bungie highlighted its plans to overhaul much of the game’s systems including Crucible and how players progress up Power Levels and through content. For starters, Bungie will implement cross-play for the first time later this year allowing PC players and console players to join one another for activities.


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Bungie says that cross-play does not mean players will be forced into matchmaking with other platforms players. Especially in Crucible. The developer says that the PvP mode won’t make use of the feature by default unless a PC player specifically invites their console friends to play with them.

Destiny 2 2021 Changes

Destiny 2 will also see a range of changes arrive in the shooter. For starters, Bungie will no longer “sunset” weapons and armour by making them obsolete when new content rolls around. They state that any weapon or amour which players can pick up and use will be able to reach max Power Level. This will no longer put players into boxes and forcing them to use new gear. Sunset has been one of the worst features to ever arrive in Destiny 2 since its launch back in 2014.

We’ve made the decision that any weapon or armor that can currently be infused to max Power will continue to be able to reach max Power permanently. Starting in Season 14 we won’t be capping the infusion on any weapons or armor that have not already reached the cap as of the start of Season 13. This means you’ll be able to take your Trustee, your Falling Guillotine, and all the high-stat armor you’ve earned this year to take on the raid in The Witch Queen.

Bungie is also bringing back the iconic Vault of Glass raid which was originally the very first raid ever released in the original game. The developer will roll it out sometime this year and release a “Master” difficulty to challenge players.

Trials of Osiris is also getting some tweaks in matchmaking and its overall structure. In particular, Bungie wants to make it possible for solo players to jump into the mode without forcing them to find a team of friends.

The developer will also fix the broken Stasis sub-class by toning it down against other players and bringing the other sub-classes up to the same level of power. There’s also a change to the overall power levels. Bungie won’t force players to grind 50 levels each season. Instead, the upcoming content will bump players up by 10 levels which makes it easier for players to sink time into the game. Ultimately eliminating the pressure.

To combat this, we will be experimenting with a new Power level cap. Starting in Season 14, we will only be raising the Power cap by 10 for each non-expansion season. This means if you reach the maximum Power in Season 13, when next season rolls around you will be directly in the 10-point Pinnacle band of the Power pursuit. This Power increase should feel familiar to anyone who played Season of Dawn last year, and we’re excited to see how this progression feels alongside our new systems.

Overall, Bungie seems to be tackling the issues players face in the game especially when it comes to the content. Players have complained about the shallow expansions, massive content droughts and little incentive to keep playing for years now. These are all things Bungie wants to change. You can read the full detailed blog post on the official site here.

Marco is the owner and founder of GLITCHED. South Africa’s largest gaming and pop culture website. GLITCHED quickly established itself with tech and gaming enthusiasts with on-point opinions, quick coverage of breaking events and unbiased reviews across its website, social platforms, and YouTube channel.

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