Blizzard Entertainment has detailed the latest version 1.1.1. patch for Diablo 4 and to everyone’s surprise, it actually buffs classes without any catches or nerfs. The action-RPG has gone through a pretty disastrous post-launch with previous updates only infuriating the community due to plenty of needless changes and “balances” to classes and gameplay. Players will be delighted to know that the latest patch doesn’t come with any strings attached and just aims to make all classes and select dungeons fun again.
After receiving the worst nerfs in previous updates, both the Barbarian and Sorcerer classes are being buffed in the latest patch for Diablo 4. Barbarians will now gain more Fury from attacks while everything from passives, Legendaries and Uniques have been tweaked to deal more damage and be slighty more effective in battle. However, every class is being buffed in some way which should be good news for players who felt that Blizzard undercut the fun factor and capabilities of builds.
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Have a look at the full list of class buffs coming to Diablo 4 in the next patch, which is scheduled to go live on 8 August 2023 for all platforms:
Diablo 4 Version 1.1.1. Patch Notes
Barbarian
Skills
- Bash: Fury gain increased from 11 to 13
- Flay: Fury gain increased from 10 to 13
- Frenzy: Enhanced Frenzy: Fury gained increased from 2 to 3.
- Lunging Strike: Fury gained increased from 10 to 12.
- Double Swing: Damage increased from 40% to 50%.
- Rupture: Enhanced Rupture: Damage increased from 45% to 70%
- Charge: Enhanced Charge: Damage increased from 30% to 60%. Mighty Charge: Vulnerable duration increased from 2 to 4 seconds.
- Upheaval: Violent Upheaval: If Upheaval damages at least 2 enemies or a boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Passives
- Aggressive Resistance: Damage reduction increased from 3% to 4%.
- Gushing Wounds: Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%. Bleed damage when overpowering increased from 11% to 70%.
- Unconstrained: Berserking damage bonus increased from 25% to 35%. Updated the tooltip to more clearly reflect this Key Passive’s value.
- Walking Arsenal: Bonus damage duration increased from 6 to 8 seconds.
Legendary Aspects
- Aspect of Ancestral Force: Damage increased from 32-50% to 40-58%
- Death Wish Aspect: Thorns increased from .5-.75 to .65-.85
- Aspect of Unrelenting Fury: Core skill cost to refund increased from 10-20% to 20-30%.
- Aspect of Ancestral Charge: Damage increased from 50-100% to 75-125%.
- Aspect of Burning Rage: Damage increased from .22-.28 to .3-.38
- Aspect of Bul-Kathos: Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
- Earthquake Aspect: Damage bonus in Earthquakes increased from 5-15% to 15-25%.
Unique gear
- Fields of Crimson: Damage increased from .18-.34 to .22-.38. Damage that enemies take standing in pools increased from 15% to 20%. Rupture cooldown reduction Affix replaced with Bonus critical strike damage.
- Hellhammer: Damage increased from .6-.8 to .85-1.1. Burning duration increased from 3 to 4 seconds. Damage to Crowd Controlled enemies Affix replaced with bonus critical strike damage.
- Ramaladni’s Magnum Opus: Physical damage Affix replaced with vulnerable damage.
- 100,000 Steps: Attacks reduce Evade’s cooldown Affix and replaced it with bonus evade charges. Damage against stunned Affix replaced with bonus movement speed.
- Battle Trance: Basic Skill Damage Affix replaced with Cooldown reduction. Bonus attack speed to other skills increased from 10-20% to 35-45%.
Sorcerer
Skills
- Flickering Fire Bolt: Fire Bolt generates 2 Mana when hitting an enemy
- Fireball: Casting Fireball increases its radius by 50%.
- Destructive Fireball: Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits 3 or more enemies.
- Chain Lightning: Each time Chain Lightning bounces, its next hit deals 5% increased damage.
- Destructive Chain Lightning: Crackling Energy increased to 30%.
Passives
- Vyr’s Mastery: Damage bonus increased from 10% to 15%
- Esu’s Ferocity: Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike
- Combustion: Burning effects deal x20% increased damage, plus an additional x2 increased damage per unique source of Burning you’ve done to an enemy.
Paragon Boards
- Searing Heat Legendary Node: Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
- Ceaseless Conduit Legendary Node: Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has.
- Territorial Rare Glyph: Damage reduction increased from 10% to 15%.
- Warding Rare Glyph: Damage reduction increased from 13% to 25%.
- Keeper of Flames Rare Node: Damage reduction increased from 4% to 5%. Bonus damage reduction increased from 4% to 5%.
- Smoldering Embers Rare Node: Damage reduction from burning enemies increased from 4% to 5%. Bonus damage reduction from burning enemies increased from 4% to 5%.
- Guarded Rare Node: Damage reduction from Vulnerable enemies increased to 5%. Bonus damage reduction from Vulnerable enemies increased to 5%.
- Oppressive Rare Node: Damage reduction from Vulnerable enemies increased to 5%.
- Lightning Resilience Rare Node: Maximum Life bonus increased to 6%.
Legendary Aspects
- Serpentine Aspect: You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%. This now also affects Hydra’s Enchantment Effect.
- Aspect of Conflagration: Bonus Burning damage increased from 20-30% to 20-40%.
- Aspect of Engulfing Flames: Bonus Burning damage increased from 30-40% to 60-80%.
- Aspect of Three Curses: Increase the Critical Strike Damage of Meteor and Fireball by 20-40%. Double this bonus against Healthy enemies.
- Flamewalker’s Aspect: Bonus Movement Speed duration increased from 4 to 6 seconds.
- Gravitational Aspect: Ball Lightning orbits around you and deals 15-25% increased damage.
- Recharging Aspect: Each time Chain Lightning bounces, you gain 1.5-3 Mana
- Aspect of Unbroken Tether: Bonus Chain Lightning bounces increased to 4
- Charged Aspect: Bonus Movement Speed duration increased from 4 to 8 seconds
- Aspect of the Bounding Conduit: Bonus Movement Speed increased to 25-30%.
- New Legendary- Mage-Lord’s Aspect: The Vyr’s Mastery Key Passive’s Damage Reduction by 6-9% for each Close enemy, up to 18-27%.
- Aspect of Frozen Orbit: Damage increased to 30-40%.
- Storm Swell Aspect: Bonus damage increased to 21-30%
- Snowveiled Aspect: Unstoppable duration increased to 3-5 seconds. Additional functionality: Also grants 10% bonus Armor for 3-5 seconds.
- Incendiary Aspect: Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
- Snowguard’s Aspect: While within your own Blizzard and for 2 seconds after leaving it, you take 2′-25% less damage.
- Aspect of Concentration: Mana Regeneration increased from 20-30% to 40-50%. Duration requirement to gain its benefit is reduced from 3 to 2 seconds.
Unique gear
Gloves of the Illuminator: Damage penalty reduced to 45-35%. Damage to Stunned affix replaced with Lucky Hit: Chance to Restore Resource. Reduced the distance offset per bounce to 2.5 to make it easier to hit close enemies with Fireball.
Druid
Skills
- Earth Spike: Spirit gain increased to 13.
- Claw: Spirit gain increased to 12.
- Storm Strike: Spirit gain increased to 15.
- Wind Shear: Spirit gain increased to 14.
- Maul: Spirit gain increased to 17.
- Wolves: Passive damage increased to 11%. Active damage increased to 135%. Enhanced Wolf Pack damage bonus increased to 25%. Brutal Wolf Pack attack speed bonus increased to 25. Ferocious Wolf Pack fortify amount increased to 8%.
- Ravens: Passive damage increased to 20%. Brutal Ravens increase the passive damage of Ravens by 40%. Rabies adds damage over time and is increased to 110%.
Paragon
- Lightning Resilience Rare Node: Maximum Life bonus increased from 4% to 6%.
Legendary Aspects
- Aspect of Metamorphic Stone: Spirit cost reduced from 60 to 50. Damage dealt increased to 100-120%.
- Aspect of the Alpha: Damage increased to 90-115%.
- Mangled Aspect: Resource gain increased to 3.
Class Mechanic
- Overload: Lucky Hit chance increased to 40%.
Necromancer
Skills
- Bone Spirit: Enhanced Bone Spirit cooldown reduction increase to 7 seconds.
Paragon
- Wither Legendary Board: Willpower requirement for bonuses reduced to 40. Bonus damage per 40 Willpower increased to 4%.
Legendary Aspects
- Aspect of Empowering Reaper: Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
- Aspect of Exposed Flesh: Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
- Aspect of Decay: Damage increased to 25%-45%.
- Aspect of Torment: Essence Regeneration increased to 90-170%.
- Hulking Aspect: Legendary category changed from Resource to Utility. Chance for Golem to reduce its cooldown increased to 2-5%. Chance for Golem to spawn a corpse increased to 1-2.5%.
Unique gear
- Greaves of the Empty Tomb: Intelligence affix replaced with Bonus Movement Speed.
Rogue
Skills
- Invigorating Strike: Energy threshold increased to 75%
- Forceful Arrow: Every third cast, it pierces enemies.
- Caltrops: enhanced Caltrop damage bonus increased to 5%.
- Poison Trap: Damage increased from 344% to 396%.
- Rain of Arrows: Supreme Rain of Arrows first wave knocks down enemies for 3 seconds.
Passives
- Victimize: Lucky Hit chance increased to 45%.
- Rugged: Damage reduction against Damage over Time effects increase to 9/18/27%.
- Siphoning Strikes: Lucky chance increased from 85%.
Legendary Aspects
- Aspect of Elusive Menace: No longer requires hits to be from close enemies
- Aspect of Quickening Fog: You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.
Unique gear
- Windforce: All Stats Affix replaced with Vulnerable Damage
- World of Hakan: Ultimate Damage Affix replaced with Cooldown Reduction.
Gameplay Updates
Monster Density
- Bosses above Level 60 will have more health. Examples:
- Bosses at Level 60 and below remain unchanged.
- Bosses at Level 80 have 50% increased health.
- Bosses at Level 100 have 100% increased health.
- Bosses at Level 120 have 120% increased health.
- Bosses at Level 150 and above have 150% increased health.
Bosses and Events
- Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.
- Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.
- Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.
Diablo 4 is currently available for PS4, PS5, Xbox One, Xbox Series X/S and PC.
Source: Blizzard