Blizzard Entertainment recently promised a wealth of content available to players once they complete the main campaign of Diablo 4. The endgame content breakdown detailed everything we can expect once we roll credits. Through quarterly updates, Blizzard is promising new story content and more every 3 months which may or may not require battle passes to play. According to the company, each battle pass will take roughly 80 hours to complete.
Speaking to PC Gamer in a recent interview, associate game director Joe Piepiora revealed that players are “looking at roughly 80 hours worth of time invested to complete the entirety of the Battle Pass.” Diablo 4 battle passes will become available every 3 months though it’s unclear if players will need to outright purchase them with real money or use in-game currency, like Fortnite, to do so.
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Essentially this means that Diablo 4 players are looking at investing 320 hours of playtime each year as new battle passes become available, which sounds like a lot but that pales in comparison to the staggering number of hours the community has put into previous entries including Diablo 3, which is still being updated with seasonal events and rewards to this day. Diablo 2 Resurrected‘s online community isn’t thriving that well, though it receives regular support too.
Diablo 4 will launch with a level cap of 100, allowing players to experience the game for extensive hours as they grind their way to the top with each of the five classes available at launch: Druid, Necromancer, Sorcerer, Rogue and Barbarian. More classes are expected to arrive in future updates and expansions. Notably absent from the starting classes is the Paladin/Crusader type, a tanky faith-based warrior that balances mid-range holy magic with melee.
Diablo 4 launches on 6 June 2023 for PS4, PS5, Xbox One, Xbox Series X/S and PC. Those who pre-ordered the game’s Deluxe or Ultimate editions will receive four days early access.
Source: PC Gamer