Dota 2 Gameplay Update nerfs Clinkz, Dark Willow and more
Dota 2 Gameplay Update
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Before the next Pro Circuit season gets underway, Valve has dropped a Dota 2 Gameplay Update and it is probably not the last of its kind in the coming months. There are quite a few nerfs to heroes that either made a big impact during The International 2018 or were picked/banned a lot and for the most parts, these nerfs do seem justified.

Related: The International 2018’s Grand Finals – The Comeback is Complete

A total of 16 heroes have received some changes, mostly nerfs, in this latest Dota 2 Gameplay Update alongside one item, the Blade Mail. It is quite interesting to see Valve nerf Blade Mail and I didn’t personally think the nerfs were needed. First up, the item’s cooldown has been increased from 20 to 25 seconds and then, the bonus armour given by the item has also been reduced from 6 to 5.

This change indirectly nerfs heroes like Axe just a bit in my opinion, but natural Blade Mail characters will still use this item almost every game even after the nerfs. Speaking about nerfs, there are quite a lot in the latest Dota 2 Gameplay Update, so check them out below.

Dota 2 Gameplay Update


  • Base strength reduced by 2
  • Searing Arrows manacost increased from 10 to 12
  • Level 20 Talent reduced from +20 Health Regen to +16
  • Level 25 Talent reduced from +4s Strafe Duration to +3s

Crystal Maiden:

  • Arcane Aura allied mana regen reduced from 0.8/1.0/1.2/1.4 to 0.7/0.9/1.1/1.3

Dark Willow:

  • Brambles total damage reduced from 140/180/220/260 to 125/150/175/200
  • Shadow Realm cooldown increased from 30/24/18/12 to 32/26/20/14
  • Cursed Crown stun duration reduced from 2/2.5/3/3.5 to 1.75/2.25/2.75/3.25
  • Bedlam damage reduced from 60/120/180 to 60/110/160


  • Root now disables his Scepter ability


  • Strength rescaled from 19 + 1.3 to 16 + 1.5
  • Base movement speed reduced from 325 to 320
  • Base intelligence reduced by 2


  • Ink Swell no longer makes the target immune to attacks
  • Ink Swell no longer silences and disarms the target
  • Soulbind duration increased from 4/6/8 to 6/8/10

Phantom Lancer:

  • Agility gain reduced from 2.8 to 2.6


  • Level 15 Talent reduced from +50 Fire Spirits DPS to +40


  • Last Word damage rescaled from 150/200/250/300 to 120/180/240/300
  • Arcane Curse manacost increased from 105/115/125/135 to 125/130/135/140
  • Global Silence manacost increased from 250/375/500 to 300/450/600


  • Desolate radius increased from 375 to 500
  • Dispersion rescaled from 10/14/18/22% to 7/12/17/22%
  • Haunt manacost increased from 150 to 150/200/250
  • Level 10 Talent changed from +15 Desolate Damage to +4 All Stats
  • Level 15 Talent changed from +8 All Stats to +15 Desolate Damage
  • Level 25 Talent reduced from +8% Dispersion to +6%

Storm Spirit:

  • Static Remnant damage reduced from 140/180/220/260 to 120/160/200/240


  • Fury Swipes damage per attack reduced from 15/20/25/30 to 12/18/24/30
  • Earthshock damage reduced from 90/140/190/240 to 50/100/150/200
  • Enrage damage multiplier rescaled from 1.5/1.75/2.0 to 1.4/1.7/2.0

Vengeful Spirit:

  • Movement speed reduced by 5
  • Magic Missile projectile speed reduced from 1250 to 900


  • Base intelligence reduced by 2
  • The Swarm cooldown increased from 35/30/25/20 to 44/36/28/20
  • Time Lapse cooldown increased from 60/50/40 to 70/55/40
  • Level 10 Talent changed from +20 Mana Break to +7 Strength
  • Level 15 Talent changed from +12 Strength to +20 Mana Break

Wraith King:

  • Wraithfire Blast stun duration rescaled from 2 to 1.1/1.4/1.7/2.0
  • Wraithfire Blast base damage rescaled from 50/100/150/200 to 100
  • Wraithfire Blast DPS rescaled from 20/35/50/65 to 10/30/50/70
  • Vampiric Aura is now a melee only ability


  • Strength gain reduced from 2.3 to 2.1
  • Level 25 Talent reduced from +170 Arc Lightning damage to +155

What do you think about all the changes in the latest Dota 2 Gameplay Update and which change do you agree or disagree with the most? Let us know in the comment section below.






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