Dragon Age: Dreadwolf

Dragon Age: Dreadwolf Gameplay Leaks Online

Out of nowhere, gameplay for the upcoming Dragon Age: Dreadwolf has leaked online. According to the leak, the gameplay comes from an early alpha build of the game there’s a good look at the game’s inventory screen, some combat and even an underground mine environment.

The leak also features a very short video clip which shows the combat at play. The character is seen fighting an armoured knight as it parries another enemy while dodging attacks. The thing to notice here is the awesome-looking kick the player gives the knight as it leaps off the enemy sending it flying into the wall. Sure, the animations look a bit stiff here but it is an alpha.

READ MORE – Second Wo Long: Fallen Dynasty Demo Coming This Month

The inventory screen is likely the next best thing to see. It shows the character and the gear you equip. The screen also reveals that armour and weapons will have a range of slots available where the player can equip buffs into. This is likely a similar system taken from Dragon Age: Inquisition. Gear also comes with different ranks and levels.

You can check out the images and video here. I chose to not upload it to the site to avoid a copyright claim.

The leak also came with its own details. Wherever this leak came from, someone had hands-on with Dragon Age: Dreadwolf and revealed some of its gameplay features.

  • Combat is completely in real-time and similar to a hack and slash. I’m told the guiding reference point was the God of War (2018), and that shows.

  • Player has their regular combo attack and then their abilities as well as a special bar which generates allowing them to pull off a special move. I don’t really understand the comparison to FF15’s wheel. It’s a standard Dragon Age ability wheel.

  • There was no party control demonstrated. I think it’s a safe bet to say you will not be able to directly control your party members in the game. That said, you likely will be able to tell them to execute certain abilities. But apparently, that was locked off in the Alpha.

  • The most immediate thing you noticed is that animation quality has DRASTICALLY improved. Like, for any other AAA title, it’s probably not that big a deal. But we’ve never seen animation quality this good in any BioWare game. I didn’t actually play it, but I can tell it probably feels really good to control your character. No more stiff animations, it’s all very fluid and seems also very responsive.

  • Jumping has also been retained. So, rejoice if you enjoyed jumping a lot in DAI.

  • As the character was a sword and shield dude, he was able to parry attacks from enemies and follow up with counters. It’s hard to tell their exact abilities, they only had two on hotkeys along with a special. But one appears to basically be a dropkick and the other a charged sword attack. I’m not sure exactly what the special attack does.

  • The UI is similar to DAI, but this is also Alpha and UI is the last thing finalized in any game. The character has a chest slot, a helmet slot, a primary weapon slot, and a shield (secondary weapon?) slot. For accessories, one amulet slot, one belt slot, and two ring slots.

  • Oh, and the player character’s hair looked glorious. I mean, it was clipping right through their helmet. But it was flowing and bouncing as they moved. Finally, no more stiff ass hair. Now, let’s hope we have more than just two black hairstyles.

  • Enemies were pretty much just variations of darkspawn, except the dragon, but again they seemed to have Red Lyrium powers.

Keep in mind that all this information is from a very early build of the game. Gameplay might change ahead of its release. Dragon Age: Dreadwolf is expected to launch sometime this year.

Source: Reddit

Marco is the owner and founder of GLITCHED. South Africa’s largest gaming and pop culture website. GLITCHED quickly established itself with tech and gaming enthusiasts with on-point opinions, quick coverage of breaking events and unbiased reviews across its website, social platforms, and YouTube channel.

Leave a Reply

Your email address will not be published. Required fields are marked *