Not sure what you want to master in Dying Light 2? We have you covered. Below is a full breakdown of the entire Dying Light 2 skill tree including every node you can unlock during your playthrough. Below is a full look at all the Dying Light 2 skills available in the game across its two trees. This includes the Combat Skill Tree and Parkour Skill Tree.
Dying Light 2 also features upgradable nodes for your health, stamina and other character-specific feats. These upgrades are unlocked by using Inhibitors that you find and obtain throughout the game. Upgrading Parkour and Combat skills also require Parkour and Combat points. These are obtained by advancing in XP in either combat activities or parkour.
Dying Light 2 Skill Tree
Below is a look at the full Dying Light 2 Skill Tree. The skills are listed in order of unlocking them. Some also require unlocking a previous node first. We have detailed that too.
Character Stat Upgrades
Each upgrade requires 3 Inhibitors
- Stamina – Allows you to climb higher and fight longer without losing your breath
- Health – Allows you to sustain more damage from falls ot getting hit by enemies
- Immunity – Allows you to remain in darkness for longer periods of time (you start with 4:40 min)
- Immunity also upgrades automatically every time you level up health or stamina
Parkour
These skills are listed in the order you can unlock them across the various tiers. The skills underneath one another means you need to obtain the top one before you can unlock it. There are also skills that branch out into two.
- High Jump – Allows you to jump higher and reach higher ledges
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- Requires 1 Parkour Point
- Active Landing – Reduce fall damage and keep your momentum
- Requires High Jump / 1 Parkour Point
- Safe Landing – Increases the height from which you can land without taking any damage
- Requires Active Landing / 1 Parkour Point / 140 Stamina
- Landing Jump – Jump instantly from an Active Landing
- Requires Safe Landing / 1 Parkour Point / 200 Stamina
- Landing Jump – Jump instantly from an Active Landing
- Requires Active Landing / 1 Parkour Point / 140 Stamina
- Safe Landing – Increases the height from which you can land without taking any damage
- Requires High Jump / 1 Parkour Point
- Firm Grip – Make the last climb on ledges even when your stamina is gone and briefly maintain your grip when you land on ledges from greater heights
- Requires 1 Parkour Point / High Jump
- Fast Climb – Move faster on ledges when moving up and to either side
- Requires Firm Grip / 1 Parkour Point / 140 Stamina
- Ledge Jump – Jump while climbing on ledges to get higher and more quickly
- Requires Fast Climb / 1 Parkour Point / 200 Stamina
- Ledge Jump – Jump while climbing on ledges to get higher and more quickly
- Requires Firm Grip / 1 Parkour Point / 140 Stamina
- Fast Climb – Move faster on ledges when moving up and to either side
- Far Jump – Use any object to spring from it and jump further
- Requires High Jump / 1 Parkour Point / 12 Stamina
- Double Jump – Reach even greater heights while jumping off obstacles
- Requires Far Jump / 1 Parkour Point / 160 Stamina
- Rotate Jump – Turn 180 degrees during a jump
- Requires Double Jump / 1 Parkour Point / 200 Stamina
- Rotate Jump – Turn 180 degrees during a jump
- Requires Far Jump / 1 Parkour Point / 160 Stamina
- Double Jump – Reach even greater heights while jumping off obstacles
- Requires High Jump / 1 Parkour Point / 12 Stamina
- Requires 1 Parkour Point / High Jump
- Sleek Runner – Increases your speed while navigating tricky obstacles like slopes, balance boards, climbing pipes, wall openings etc
- Requires High Jump / 1 Parkour Point / 120 Stamina
- Stealth Movement – Increase your overall speed and mobility whole sneaking. Gain the ability to perform a Crouch Jump
- Requires Sleek Runner / 1 Parkour Point / 160 Stamina
- Crowd Runner – Run through a group of enemies without losing any momentum and lowering the damage you receive
- Requires Sleek Runner / 1 Parkour Point / 160 Stamina
- Slide – Slide while running to pass through low holes in walls and other passages
- Requires Sleek Runner / 1 Parkour Point / 160 Stamina
- Slide Jump – Perform a jump directly without losing any momentum
- Requires Slide / 1 Parkour Point / 200 Stamina
- Slide Jump – Perform a jump directly without losing any momentum
- Requires Sleek Runner / 1 Parkour Point / 160 Stamina
- Stealth Movement – Increase your overall speed and mobility whole sneaking. Gain the ability to perform a Crouch Jump
- Requires High Jump / 1 Parkour Point / 120 Stamina
- Dart – Temporary increases your movement speed which allows you to jump across wider gaps, reach higher ledges or run longer on walls
- Requires High Jump / 1 Parkour Point / 140 Stamina
- Enemy Jump – Jump off enemies while in Dark/Dash
- Requires Dart / 1 Parkour Point / 180 Stamina
- Bash – Bash through obstacles and enemies without stopping
- Requires Dart / 1 Parkour Point / 200 Stamina
- Enemy Jump – Jump off enemies while in Dark/Dash
- Dash – Dash as long as your stamina lasts
- Requires Dart / 1 Parkour Point / 180 Stamina
- Afterboost – Gain a brief burst of speed after performing specific parkour moves
- Requires Dash / 1 Parkour Point / 240 Stamina
- Afterboost – Gain a brief burst of speed after performing specific parkour moves
- Requires Dart / 1 Parkour Point / 180 Stamina
- Requires High Jump / 1 Parkour Point / 140 Stamina
- Tic Tac – Run along verticle surfaces
- Requires High Jump / 1 Parkour Point / 160 Stamina
- Wall Combo – Combine Tic Tacs or Wall Runs into longer combos
- Requires Tic Tac / 1 Parkour Point / 260 Stamina
- Wall Combo – Combine Tic Tacs or Wall Runs into longer combos
- Wall Run – Run upwards on verticle surfaces
- Requires Tic Tac / 1 Parkour Point / 200 Stamina
- Wall Run Jump – Jump up while performing a Wall Run
- Requires Wall Run / 1 Parkour Point / 240 Stamina
- Wall Run Jump – Jump up while performing a Wall Run
- Requires Tic Tac / 1 Parkour Point / 200 Stamina
- Requires High Jump / 1 Parkour Point / 160 Stamina
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Combat
- Vault Kick – Jump over staggered enemies and follow up with a kick
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- Requires 1 Combat Point
- Perfect Dodge – Dodge at just the right time. to stagger your enemy
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- Requires Vault Kick / 1 Combat Point
- Grapple – Use the momentum of attacking enemies to throw them to the side
- Requires Perfect Dodge / 1 Combat Point / 140 Health
- Grapple Throw – Increase the momentum of enemies thrown with Grapple to knock them to the ground
- Requires Grapple / 1 Combat Point / 180 Health
- Grapple Throw – Increase the momentum of enemies thrown with Grapple to knock them to the ground
- Requires Perfect Dodge / 1 Combat Point / 140 Health
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- Air Kick – When dropping onto enemies from above nail them with a power kick
- Requires Vault Kick / 1 Combat Point
- Vault Power Kick – Add force to your Vault Kick and send enemies flying
- Requires Air Kick / 1 Combat Point / 140 Health
- Head Stomp – Headstomp enemies that lay on the ground
- Requires Vault Poer Kick / 1 Combat Point / 180 Health
- Head Stomp – Headstomp enemies that lay on the ground
- Requires Air Kick / 1 Combat Point / 140 Health
- Drop Kick – Perform a powerful kick while jumping
- Requires Air Kick / 1 Combat Point / 180 Health
- Vault Power Kick – Add force to your Vault Kick and send enemies flying
- Requires Vault Kick / 1 Combat Point
- Perfect Parry – Perform a perfect block to stagger your enemy for longer and trigger a slo-mo effect that allows additional follow-up actions
- Requires: Vault Kick / 1 Combat Point / 12- Health
- Block Projectiles – Block incoming projectiles like knives and arrows
- Requires Perfect Parry / 1 Combat Point / 160 Health
- Deflect Projectiles – Deflect an incoming projectile and send it back to the attacker
- Requires Block Projectiles / 1 Combat Point / 240 health
- Deflect Projectiles – Deflect an incoming projectile and send it back to the attacker
- Requires Perfect Parry / 1 Combat Point / 160 Health
- Block Charge – When blocking, charge at an enemy in front of you and knock them to the ground
- Requires Perfect Parry / 1 Combat Point / 160 Health
- Block Projectiles – Block incoming projectiles like knives and arrows
- Requires: Vault Kick / 1 Combat Point / 12- Health
- Power Attack – Perform a powerful attack that deals more damage, interrupts enemy attacks and blocks
- Requires Vault Kick / 1 Combat Point
- Windmill – Perform a powerful attack that hits all enemies around you
- Requires Power Attack / 1 Combat Point / 160 Health
- Ground Pound – Perform a powerful attack while in mid-air
- Requires Power Attack / 1 Combat Point / 160 Health
- Windmill – Perform a powerful attack that hits all enemies around you
- Requires Vault Kick / 1 Combat Point
- Stab – Quickly take down an unaware enemy (requires a knife)
- Requires Vault Kick / 1 Combat Point / 160 Health
- Stab Followup – Automatically throw a knife at another enemy after performing Stab (requires a knife)
- Requires Stab / 1 Combat Point / 200 Health
- Ledge Takedown – Quickly take down enemies by pulling them from a ledge
- Requires Stab Followup / 1 Combat Point / 240 Health
- Ledge Takedown – Quickly take down enemies by pulling them from a ledge
- Requires Stab / 1 Combat Point / 200 Health
- Precise Aiming – Increase your aim with all ranged weapons
- Requires Vault Kick / 1 Combat Point / 160 Health
- Parkour Shot – Gain the ability to use ranged weapons while parkouring
- Requires Precise Aiming / 1 Combat Point / 220 Health
- Power Shot – Adds Piercing and bonus damage to all ranged shots
- Requires Precise Aiming / 1 Combat Point / 200 Health
- Serial Shot – Allows you to fire up to 3 projections at the same time
- Requires Power Shot / 1 Combat Point / 240 Health
- Serial Shot – Allows you to fire up to 3 projections at the same time
- Requires Precise Aiming / 1 Combat Point / 200 Health
- Parkour Shot – Gain the ability to use ranged weapons while parkouring
- Requires Vault Kick / 1 Combat Point / 160 Health
- Smash – Smash enemy heads while dropping onto them from above
- Requires Vault Kick / 1 Combat Point / 200 Health
- Smash Jump – Perform a jump right after Smash giving you the opportunity to follow up with another aerial attack
- Requires Smash / 1 Combat Point / 240 Health
- Smash Jump – Perform a jump right after Smash giving you the opportunity to follow up with another aerial attack
- Requires Vault Kick / 1 Combat Point / 200 Health
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Watch our Dying Light 2 Collector’s Unboxing here or below.