We know the Frostbite Engine is quite a powerful asset for EA Games, even though they used it to make two terrible games over the past few years, Anthem and Mass Effect: Andromeda. However, the engine is getting next-gen ready and EA decided to show us what it could do particularly for hair physics.
EA claims that they are aiming to produce a step change in real-time hair and reach results close to movies and offline rendering using the Frostbite Engine. EA Games shared some next-gen Frostbite Engine videos showcasing not only hair rendering but also movement and real-time physics that they hope to include in their next-gen games.
The video showcase dynamic hair colouring as well as smoothness and volume preservation. Most importantly, they show off a natural hair colour that has layers of shades as light hits it, more natural than anything we have ever seen before. The light also shimmers on certain strands and darkens naturally in clusters. EA also added a little RGB hair for the sake of things.
EA Games will most likely share some next-gen teasers at E3 this year as we all gear up for a generational leap in 2020. The Frostbite Engine is no doubt one of the most powerful in the industry producing visuals for games like Battlefield V, Star Wars: Battlefront 2 and more. While EA’s quality of games has been questionable, they sure have looked great at least and that is thanks to this engine.