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Elden Ring Can’t Be Played at Stable 60FPS on PS5 Pro

Sony has officially launched the PS5 Pro in most countries worldwide (not South Africa until December, sadly) and the first reports of the console’s performance surfaced earlier this week thanks to reviews and tech analysis. Elden Ring, the latest RPG from From Software, was one of the many games tested on the new, more powerful hardware. Unfortunately, results reveal that the game still can’t be played at a stable 60FPS on the PS5 Pro.

Per Eurogamer’s testing, Elden Ring was first run on quality mode, which favours graphical fidelity over frame rate. The outlet discovered that the game occasionally hit 60FPS but mostly stayed in the 50s with frequent dips into the 40s during intense moments. If you’re running VRR, these dips will be particularly noticeable as the PS5 Pro’s VRR support at 60Hz doesn’t work below 48FPS.

Running Elden Ring in performance mode, which favours better frame rates over graphics, yielded slightly better results. Digital Foundry noted a much more consistent frame rate above VRR’s 48FPS threshold. The outlet called it the best Elden Ring console experience out there, at least in performance mode, but still struggled to hit a stable or locked 60FPS as it fluctuated around that mark.

That said, PS5 Pro players are definitely going to get the best experiences out of their games running on PS5 Pro but unfortunately, there are a lot of reports coming out claiming that tests on other games also struggled to hit a stable and consistent 60FPS – something that Sony pushed heavily in the marketing for the PS5 Pro.

If you’re in the market to play more From Software games on PS5 Pro (because why wouldn’t you?), the PS5 Pro also includes the nifty Image Quality Enhancement setting for backwards compatible PS4 games like Bloodborne, showing slightly better visuals. It’s a far cry from an official remaster but at this point, we’ll take anything that aims to improve Bloodborne‘s experience.

Source: Eurogamer

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Editor-in-Chief of Nexus Hub, writer at GLITCHED. Former writer at The Gaming Report and All Otaku Online. RPG addict that has wonderful nightmares of Bloodborne 2.

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