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Elden Ring Devs Felt Extra Pressure Due to Demon’s Souls PS5 Visuals

The Demon’s Souls remake was one of the best games of 2019. Not only did Bluepoint Games manage to recreate a classic but they also raised the bar when it came to visuals. If anything, it is one of the best-looking games on the market and shows us what the PS5 is truly capable of. However, thanks to its success, From Software has felt extra pressure when it comes to creating Elden Ring, especially from a graphical standpoint.

According to Hidetaka Miyazaki, the graphics team working on Elden Ring was under extra pressure when it came to the game’s visuals. This was mainly due to the Demon’s Souls remake setting the bar for the hardcore action RPG genre. The Demon’s Souls remake had quite a substantial impact on Elden Ring’s development.

READ MORE Elden Ring: Everything We Know About The Story

According to Miyazaki, while other games were seen as a graphical benchmark for Elden Ring, the Demon’s Souls remake was especially intimidating for the team. Speaking in EDGE Magazine, Miyazaki says:

“Yes, I’m pretty sure our graphics-creation staff felt that pressure more than anyone else.”

And not just with Elden Ring, but with all the games we make. Graphical fidelity is not something we put as the top priority. What we ask for on the graphics side depends on the systems and requirements of the game itself, and it takes less priority compared to the other elements of development.

So this is always an area where I feel a little bit apologetic towards my graphics team because I know they work extremely hard. And they’ve worked extremely hard on Elden Ring – our graphics-systems team and our programmers have been pushing a lot of new features to create the best-looking games we’ve ever made.”

Miyazaki also claims he has never played the Demon’s Souls remake. He claims that he does not like revisiting his own creations so has yet to boot up the PS5 exclusive. He also reveals that while he created the original game, he wasn’t directly involved in the remake at all.

“As you say, I was not directly involved in it, and I haven’t actually played the Demon’s remake. But this is because I just don’t enjoy playing the games that I’ve made in the past,” he explained.

It brings up a lot of old emotions, a lot of old memories, and this gets a little bit overwhelming, and it doesn’t feel like playing any more. So I have not played the Demon’s remake, but I am very glad to see it get this fresh look, these brand-new current-gen graphics.

It was an old game, so to see it get remade in this way and have new players playing it was obviously something that made me very happy.

It was a rough game back in the day, with a relatively rough development, so I was anxious that new players would not enjoy it in that same way. That was a cause of concern for me when it was re-released but, you know, in the end, I’m just happy to see the reaction and happy to see people enjoying it.

One thing that was really fun was seeing the studio come up with things we didn’t consider and to approach certain elements of the game its visuals and its mechanics in a way that we either couldn’t or didn’t back in the day. So to see them researching and applying these new thought processes and new techniques, this was something that was really exciting and interesting for me.”

Elden Ring is set to launch on 25 February 2022.

Source: EDGE

Marco is the owner and founder of GLITCHED. South Africa’s largest gaming and pop culture website. GLITCHED quickly established itself with tech and gaming enthusiasts with on-point opinions, quick coverage of breaking events and unbiased reviews across its website, social platforms, and YouTube channel.

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