Elden Ring director Hidetaka Miyazaki says From Software won’t ‘abandon’ making difficult gaming experiences in the foreseeable future. Speaking in a recent interview, Miyazaki went into some detail about Elden Ring‘s difficulty and how overcoming hardship is a cornerstone of From Software’s unique game design.
In an interview with The New Yorker, Miyazaki stated that he feels apologetic to anyone hesitant to play From Software’s games like Dark Souls, Bloodborne or Elden Ring because of their difficulty. He still believed that overcoming hardship and beating these challenges are simply a part of the studio’s identity, and won’t be changing that anytime soon.
READ MORE PlayStation Patents Method to Accelerate Ray Tracing on PS5
Miyazaki, when speaking about From Software’s reputation for making incredibly challenging video games, said:
“I do feel apologetic toward anyone who feels there’s just too much to overcome in my games. I just want as many players as possible to experience the joy that comes from overcoming hardship. We are always looking to improve, but, in our games specifically, hardship is what gives meaning to the experience. So it’s not something we’re willing to abandon at the moment. It’s our identity.”
Miyazaki then put an emphasis on the concept of death and rebirth in From Software’s games, and how they’re able to turn something otherwise grim into a core gameplay mechanic that’s fun and rewarding:
“When I’m playing these games, I think, This is the way I’d want to die–in a way that is amusing or interesting, or that creates a story I can share. Death and rebirth, trying and overcoming–we want that cycle to be enjoyable. In life, death is a horrible thing. In play, it can be something else.”
New to Elden Ring? We’ve got a few handy guides such as which class is best suited for you, how to play co-op using summon signs and 10 useful tips and tricks for newcomers.
Elden Ring is now available for PS4, PS5, Xbox One, Xbox Series X/S and PC.
NOW READ Elden Ring Keepsake Starting Items – Which One to Choose and What They Do
Source: The New Yorker