Far Cry 6: Lost Between Worlds might look like a drastically different experience from the other DLC packs that were released in the game. Someone at Ubisoft fell in love with roguelite games during the development of Far Cry 6 and decided to abuse the genre across all three main DLC packs and once again, has done the same thing for Lost Between Worlds. For the most part, this expansion is exactly that – an expansion. It is bigger and takes longer to get through. However, in some other ways, it is a lot more shallow that the other content.
Watch the Far Cry 6: Lost Between Worlds review below
For starters, there’s no real inventory system to upgrade at the start of each run that improves the experience when you’re going into the game. Every time you jump into the expansion, you start with nothing besides some permanent traits like a grappling hook to help reach higher places and a key to unlock some gates. But I am getting ahead of myself here. How the hell does an interdimensional rift end up in Far Cry 6 in the first place? Well, it doesn’t make sense at all and really shouldn’t be there in the first place.
In fact, when Ubisoft started teasing the expansion I really thought it would have something to do with the hidden video discovered in the original game by scanning the QR code found on some boxes. Sadly, that isn’t the case and that content still remains a mystery. So what exactly is this content? Well, one day Dani is just chilling on his car and a strange rock crashes into the island. This rock houses an interdimensional alien-like creature called Fai who is now damaged thanks to the crash. Dani and Fai find themselves stuck in the middle of dimensions and the only way to escape is to find five fragments scattered around these lost worlds and return them.
The trip is easier than it sounds. Each fragment is housed at the inner depths of this dimension and Dani has to get to it by venturing across five smaller dimensions first. The path you choose is up to you as each dimension splits into two and it all creates an intertwining set of worlds to explore. In the end, you don’t have to technically visit each of the smaller worlds to finish this expansion. However, you have to get to all five end locations to grab each fragment.
Like the previous DLC in Far Cry 6, Lost Between Worlds follows the same rinse-and-repeat flow. Every run starts the same. I began at the Fractured Fortress with nothing at all. There was always one box that contained a random weapon and the Fractured Fortress had various pathways I could choose from that would ultimately lead me to a perk and a weapon. Thankfully, this is clearly indicated at the start of the location making it a great way to decide the approach I wanted to take going forward. The fortress also houses some shortcuts and puzzles but not everything is accessible when you first start the game.
You always return here so I made an effort to try different routes to get through the area. Some pathways had me flipping switches to link a bridge together while another had me walking on bricks carefully to follow an indicated pattern. Nothing was too difficult and sadly, that is the main issue I had with the content. But more on that later.
At the end of the fortress, I then had to choose between a purple and orange portal. Depending on my choice would ultimately plan the rest of my run. Each new location would then follow the same process. It would be carefully constructed and house a portal at the end. The real joy in Far Cry 6: Lost Between Worlds is in how diverse each of these locations was and how every new world managed to bring something exciting to the party.
One had me fiddling with lighthouses in order to make hidden pathways appear that I quickly had to sprint across. Another had me diving into a sunken world that was sort of like Far Cry 6 meets Rapture. There was one where deadly lightning strikes would rain down from above and I had to sprint from shelter to shelter in hopes I didn’t get fried along the way. Each world was then tied to the next and offered something completely new. These locations are also set in place so if I chose the same portal to get there, I knew what I could expect. For example, I often repeated the Toxic Wasteland location because it was in the purple portal after the fortress.
In the end, after surviving each location, I ended up grabbing the fragment and undertaking an even more exciting world. Honestly, the fragment worlds were incredible to experience and some of the best moments in the content are found in these worlds.
Of course, along the way while I was busy taking on whatever challenge was thrown at me in that set world I chose to visit, I was also shooting enemies. The bad guys in Far Cry 6: Lost Between Worlds are these crystal enemies that come in either shade of blue or red. Every gun I had equipped also changed colour to either blue or red. You can get what I am saying here. I had to shoot blue enemies with my gun turned blue and red with red. I could easily change the colour too at any given time.
The enemies are sadly a snore-fest in the content. While they do get tough and often had me crying behind cover trying to recover my health, there are basically four variants and they are all squishy and die pretty quickly. Even the variants like the sniper who sits in the background and shoots you or the tank guy that puts up a shield, don’t do much to add to the excitement. After a few runs, they also no longer held much of a challenge. I kind of learnt their moves and adapted pretty fast making them more of a distraction than a challenge.
As I mentioned before, the difficulty in Far Cry 6: Lost Between Worlds, or the lack thereof is an issue for me. Besides making enemies hit harder in higher difficulties, the game still struggles to nail what makes a roguelite so great in the first place. Puzzles should kill me and force me to restart. The lightning should have struck me once and killed me so I had to do it all over again. Instead, everything is a little too safe and I barely died which defeats the point of this whole “risk” element the game is trying to get across.
The lack of upgrades also meant that dying meant nothing to me except for wasted time. There’s really nothing to work towards or fear losing by dying. You only really grow as a character when you finish the entire run and even those upgrades are pretty meh. They just make runs faster because I could grapple, unlock gates to get new weapons and withstand more damage thanks to my gear.
With that being said, I did enjoy my time with this expansion. Sure, it doesn’t really offer the roguelite experience I wanted but each world was incredibly exciting and the mechanics at play are very fun. It offers a good 6-7 hours of interdimensional travel to experience and the trip is pretty decent.
This Far Cry 6: Lost Between Worlds review is based on the PC version sent to us early for testing. The game content is available on 6 December as an additional expansion pack for the game.
Far Cry 6: Lost Between Worlds Review
Story - 7.5/10
Gameplay - 7.5/10
Presentation - 8/10
Value - 7/10
Far Cry 6: Lost Between Worlds is Ubisoft’s final attempt at merging the shooter with the roguelite genre and it works… sometimes. Other times it is shallow.
Some amazing world activities
Enemies are bland
No real upgrade system
Nothing to “lose” when you die