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Final Fantasy 7 Remake Producer Reveals Why The Game is Episodic

"Quality of quantity."

Final Fantasy 7 Remake is out on 10 April 2020 and if you are anticipating the release, you already know that the game is not the “full FF7 experience”. Rather, Square Enix plans on releasing multiple giant chapters of the game over the next few years. Talking to the Square Enix blog, director and producer of the upcoming Final Fantasy VII Remake, Yoshinori Kitase explained why the developer decided to go with an episodic release over a full experience.

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In short, it came down to recreating the game at the highest quality possible without cutting content.

“In order to make it work as a modern game, we wouldn’t be able to go for the highest visual quality and we’d also have to cut back on areas and scenes from the original. Essentially, to make a single release viable the resulting game would have ended up being a digest of the original story, and we didn’t think that fans would be pleased with that.”

When Final Fantasy 7 Remake releases on 10 April 2020, it will contain the Midgar portion of the original game including the same story experience from the original with added areas to explore. According to Kitase, the original game had areas in Midgar that were “implied but never seen.” The director took it upon himself to fill those gaps to show how the different parts of the city are connected.

One of these areas includes an entire new upper floor of the Shinra Building which will feature its own action and “climax” relying on Red XIII to explore. We already know that Red XIII will be in Final Fantasy VII Remake but unplayable in the main party. He is, however, said to be fully playable in the next chapters of the remake.

Kitase also revealed that the upcoming game will have its own unique “endgame content” which did not appear in the original game. This may come in the form of new boss fights which is a staple in the Final Fantasy series.

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