Square Enix is exploring shifting Final Fantasy VII Remake part 3 to Unreal Engine 5 to see if it helps accelerate the game’s development. The third and final entry in the ambitious remake trilogy of the original Final Fantasy VII was already announced before the release of Final Fantasy VII Rebirth, though it wasn’t given an official title yet.
Final Fantasy VII Rebirth director Naoki Hamaguchi told CG World Japan recently that Square Enix is currently assessing the pros and cons of moving from Unreal Engine 4 to Unreal Engine 5 for the untitled Final Fantasy VII Remake part 3, hoping to see if it helps speed up the third entry’s development. The 30th anniversary of the original game is set for 2027 which fans assume could be the release year for the third part.
Hamaguchi added in the interview (thanks, Genki) that what players want most in the next game is for Square Enix to deliver the project in a good shape and as soon as possible. No decision has actually been made at Square Enix to shift the game’s development over to Unreal Engine 5 yet, so there’s a chance the company might stick with the tools it’s already familiar with (Unreal Engine 4) to complete the third entry.
FF7 Rebirth Director Naoki Hamaguchi said Rebirth took 4 years to develop in parallel with FF7R Intergrade! #FF7R
He says they are considering using Unreal Engine 5 for the final game, but believes what players want most is for them to deliver the game in good shape as soon as… pic.twitter.com/7MEQa3VaC1
— Genki✨ (@Genki_JPN) August 13, 2024
In related news, rumours are swirling again about a potential Xbox version of Final Fantasy XVI. The action-RPG originally launched in 2023 as a PS5 exclusive. However, new reports suggest that an Xbox port is in active development at Square Enix and an announcement could be made sooner rather than later.
Source: CG World Japan