The Elder Scrolls 6 Announced Too Early Bethesda Todd Howard

Former Skyrim Dev Comments on What The Elder Scrolls 6 Needs to Succeed

A former Skyrim developer has commented on what The Elder Scrolls 6, the highly anticipated upcoming RPG from Bethesda Game Studios, actually needs to succeed. The Elder Scrolls 6 might still be a few years away from release but next to GTA 6, it’s arguably one of the most anticipated video game releases of all time – no doubt helped by the enormous success of Skyrim. The former Bethesda dev stated that the sixth entry will need to have “something new” and not simply a repeat of Skyrim.

Recently speaking on Kiwi Talkz, Bruce Nesmith, who worked as a lead designer on Skyrim and whose portfolio also includes Daggerfall, Oblivion and Starfield, outlined what makes a good sequel. In this case, what The Elder Scrolls 6 would need to do in order to be a successful sequel. “When we look at making sequels, you’re looking at a couple of different things,” Nesmith explains.

Nesmith continues:

“You have to look at  ‘what should I do the same, what should I do different, and what should I do new?’ And you have to have something significant in each of those buckets. If a sequel does not contain something different than the previous ones, then it’s only tangentially an actual sequel. If Bethesda made a new Elder Scrolls game and it didn’t have the material set that they were used to – the Elven, Daedric, Orcish, Glass, etc – that would probably disappoint some people.”

Nesmith goes on to mention Fallout 4, which he also worked on, and its dialogue system featuring a voiced protagonist – something that previous Bethesda games didn’t include. Depending on who you ask, the voiced protagonist didn’t sit right with many people which is why Bethesda reverted back to a silent protagonist for Starfield.

Nesmith later talked about the new additions to Skyrim, particularly radiant quests and dragons and how that was able to shake things up and offer players something new while still retaining much of what made Oblivion so good to many players.

“If you aren’t putting something new on the table, then it’s like ‘well I played that already’. We had a number of new things in Skyrim, dragons being the number one thing, but also the whole radiant story system, where the world becomes highly responsive to the players’ actions.”

Bethesda hasn’t set a date or release window for The Elder Scrolls 6 yet so all that’s left right now is speculation. It officially entered early development in August 2023.

Source: Kiwi Talkz

Writer
Editor-in-Chief of Nexus Hub, writer at GLITCHED. Former writer at The Gaming Report and All Otaku Online. RPG addict that has wonderful nightmares of Bloodborne 2.

1 Comment

  • Killer Bunny 24 September 2024

    None of that matters if you don’t release a game for so long that your players just stop caring. I lived and breathed Elder Scrolls for decades until Todd decided to make me wait 3-4 TIMES the normal 6 years between games. Now I just don’t care anymore. Good work blowing up your most valuable IP, Todd. You’re a genius.

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