Armored Core VI Fires of Rubicon From Software Soulsborne

From Software Details Armored Core VI Mech Customisation, Story and More

From Software has revealed a handful of new details for its upcoming mech action game, Armored Core VI: Fires of Rubicon. Game producer Yasunori Ogura discussed information such as the game’s development, announcement, core elements of the series, multiplayer and more. However, some attention was given to talking about the game’s intricate mech customisation and how the story ties into the overall series.

During a recent interview at Taipei Game Show 2023, Ogura discussed Armored Core VI‘s initial development phases. Director Hidetaka Miyazaki, best known for directing several Souls games and Elden Ring, was deeply involved in the initial phases of development before handing the reigns over to other creatives. That said, the gameplay of Armored Core VI will not be a Soulslike. Instead, it’s continuing the tradition of the Armored Core series with a focus on fast-paced mech action.

READ MORE – Second Wo Long: Fallen Dynasty Demo Coming This Month

Speaking in some detail about mech customisation in Armored Core VI, Ogura stated:

“The most characteristic element of the series is how it allows you to piece together parts to create your own custom mech, which you then use in the action part of the game. Players can use various different cores, heads, and weapons, combining these parts together with complete freedom, to create their very own mech with which to complete the game’s missions. That process lies at the core of the series.”

Ogura added that customisation is deep and complex, but also extremely rewarding for players who devote the time to understanding the game:

“The customization element, in particular, involving the free assembly of parts, can be very deep and complex, but is also one of the most rewarding parts of playing these games. Trial and error plays a large role, as you develop your own ideal mech, both in terms of performance, and indeed appearance. I guess that’s the key point.”

The producer touched on the game’s story, adding, “In terms of actual storyline, there is no direct connection between V and this latest title, which means there is no need to have played previous titles in the series.” It seems like players won’t need any prior knowledge of the Armored Core series to enjoy this new entry as it will largely tell its own tale. Ogura considers Armored Core VI a beginner-friendly title as well, meaning it will be the perfect entry point into the mech series.

Finally, the story – in particular, the subtitle Fires of Rubicon – was discussed and what it could potentially mean. Ogura stated:

“The subtitle Fires of Rubicon is derived form the world developed specifically for this new game. The game is set on a planet known as Rubicon 3, and the story begins with the discovery of a mysterious new material there. The overarching backbone of the game’s story features the struggle for control of this material between various corporations and organizations. The player character is an independent mercenary working amid these fires of conflict, and it is the task of the player to carry out a series of missions amid that backdrop.”

Armored Core VI: Fires of Rubicon is currently in development for PS4, PS5, Xbox One, Xbox Series X/S and PC. It’s set to launch sometime in 2023. Check out the full interview and details below.

Source: Gematsu

Writer
Editor-in-Chief of Nexus Hub, writer at GLITCHED. Former writer at The Gaming Report and All Otaku Online. RPG addict that has wonderful nightmares of Bloodborne 2.

Leave a Reply

Your email address will not be published. Required fields are marked *