During the recent Xbox Games Showcase, developer The Coalition officially announced Gears of War: E-Day, a prequel to the series that follows a younger Marcus Fenix and company as they experience the Locust invasion of Emergence Day first-hand. The reveal trailer gave off a slightly darker tone than we were anticipating. As it turns out, this is the goal for The Coalition as it promises a return to horror from the original games.
Speaking to IGN in a recent interview, Brand Director Nicole Fawcette and Creative Director Matt Searcy talked about the team’s desire to focus on the scarier elements of the Gears series. “What if the ground opened up and monsters came out?” said Searcy. “Yeah, it’s set on a fictional, other planet, but there are very human reactions and stories we get to tell. To do that, we need to be able to tell a story that feels like a horror story.”
Searcy did some reflection on the moments from past games that stood out to fans and came to the conclusion that the franchise’s horror elements were standouts, which is what The Coalition decided to hone in on with Gears of War: E-Day. He stated:
“We looked back at what people felt like when they played Gears of War or any of the Gears – Gears 4 included. But when people tell you what they remember playing, the things that stood out to them, the feelings, a lot of it is about these, kind of dark, almost horror-esque, scary moments. So we basically took that feeling, that vision that’s in everybody’s head, and we’re like, ‘That’s the game we’re going to build.’”
“We’re going to build that game with all the skills we’ve learned, with all the technology we’ve built, and sort of go hard at that,” Searcy added. “So definitely part of the story is about reintroducing the locust to Gears as scary monsters from the ground come up. And then you realize as it goes on, this is not just monsters, there’s an army here and it’s bigger than anybody thinks it is.”
Gears of War: E-Day is in development for Xbox Series X/S and PC.
Source: IGN