Sucker Punch went through a lot of brainstorming before choosing to make a game about the Mongol invasion of 1274. On the PlayStation Blog, co-founder Brian Fleming described the thought process in figuring out what the studios’ next game would be following inFamous. Sucker Punch thought about making a pirate game, Rob Roy MacGregor the Scottish folk hero and even the Three Musketeers before landing on Ghost of Tsushima on PS4.
Although Ghost of Tsushima is a superb game, the developers at Sucker Punch envisioned a “Robin Hood” Rob Roy game. Rob Roy was an outlaw that received a Royal Pardon in 1726. He was called the “Highland Rogue”. Sucker Punch almost went with a Three Musketeers concept too. This classic tale by Alexandre Dumas revolved around the Musketeers of the Guard. Not to mention a pirate game which may have been similar to Assassin’s Creed IV: Black Flag.
Sucker Punch wanted to tell a story that featured a relatable human experience. They landed on the Mongol invasion of Japan that was led by Kublai Khan and the Yuan dynasty. Sucker Punch claims they wanted to share a story of a samurai who survived the initial assault at Tsushima. However, this character had to have weight so they added Jin’s constant inner conflict between honour and peace.
Ghost of Tsushima allowed for Sucker Punch to explore a new way of making games. It is forty times bigger than inFamous in some regards. Brian explained that none of the tools from inFamous could be taken across the Ghost of Tsushima expect for the visual effects system. The studio used the engine and the particle effects system to build the game and they did a superb job at it too.
You can read my full review of Ghost of Tsushima here and watch it down below. Ghost of Tsushima is out now only on PS4.