God of War Ragnarok is just two months away from launch and developer Santa Monica Studio has been drip-feeding plenty of new information about the anticipated sequel. Recently, PlayStation revealed the plethora of accessibility options that will be present in the game. These will include over 60 options ranging from text sizes and visual tweaks to much more.
According to Game Informer, God of War Ragnarok will come packaged with over 60 accessibility options. Everything from a high-contrast mode and audio cues/captions to text size options and camera navigation assistance, players will be able to hone the experience to their preferences.
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Developers, especially under PlayStation Studios, have gone to great lengths to implement great accessibility features. Most recently, Naughty Dog included some fantastic accessibility options for The Last of Us Part I as well as Guerrilla Games’ Horizon Forbidden West and Sucker Punch’s Ghost of Tsushima, among others. God of War Ragnarok is no exception, coming with a terrific amount of options for players.
Some examples of these features in God of War Ragnarok include auto-sprinting, easy-to-activate skill shots, direction indicators in combat and auto-platforming and pick-ups.
PlayStation and Santa Monica Studio tested these accessibility options with a number of consultants and testers, including blind players. The goal was to focus on motor skills, hearing, vision and cognitive understanding.
God of War Ragnarok‘s lead UX designer, Mila Pavlin, stated:
“Accessibility features are not just accessibility features. They also help to improve the experience for everyone. Ragnarök is about moving into the next phase. For us, that meant including more people, making sure that people can customize more, and making sure that it’s a comfortable play experience for everybody.”
God of War Ragnarok launches on 9 November 2022 for PS4 and PS5. Read more about the game’s combat details right here.
Source: Game Informer