Halo Infinite Xbox Series X 343 Industries
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Halo Infinite Delayed to Late 2021 – New Visual Enhancements Detailed

Halo Infinite, a game which was originally meant to release alongside the Xbox Series X in November has been pushed back to late 2021. It is hard to deny the fact that the game’s global reveal was met with a less than positive response from fans. However, 343 Industries is determined to deliver the experience they imagined when starting this ten-year-long game.

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According to 343 Industries, the new Halo Infinite release date will fall between September and December 2021. This would mark almost a year since the game was originally set to release. The developer issued a fairly large update on the game’s development and even showcased some new screenshots for the game. The developer wants to get across how Halo Infinite’s visual presentation is being enhanced after the mass backlash back in July.

Halo Infinite Xbox Series X 343 Industries

Joseph Staten, Halo Infinite’s new creative director, who recently joined the team, shared the news saying;

[perfectpullquote align=”full” bordertop=”false” cite=”” link=”” color=”#33FFB5″ class=”” size=”21″]”I joined 343i right as the team was wrestling with feedback from the July campaign demo. This discussion boiled down to one fundamental truth: we needed more time to do things right.” [/perfectpullquote]

Ani Shastry, development manager for the graphics team at 343 Industries claims the team has acknowledged the input from the Halo community and fanbase and is staying open to the critical feedback.

Halo Infinite Xbox Series X 343 Industries

[perfectpullquote align=”full” bordertop=”false” cite=”” link=”” color=”#33FFB5″ class=”” size=”21″]”Some of the key areas of progress include better quality of global illumination, ambient occlusion, shadows, volumetric lighting, sky, and atmosphere.  The team has also addressed issues with our GPU-driven rendering and texture streaming solution that should mitigate the LOD popping and texture quality issues that were prevalent in the July demo.”[/perfectpullquote]

Neill Harrison, director for art management at the studio claims the developer has made changes to the graphical tech that runs the game. There’s also been a lot of improvements in the art and content across all disciplines including Environment, Lighting, Weapons, FX and more. These changes add new visual fidelity to the game including sun intensity, fog/atmosphere and colour grading. In addition, players can expect “more specular response, more wear-and-tear on weapons/vehicles, more fidelity in our characters, and more macro breakup on large surfaces like rocks, terrain, and the hex walls”.

Marco is the owner and founder of GLITCHED. South Africa’s largest gaming and pop culture website. GLITCHED quickly established itself with tech and gaming enthusiasts with on-point opinions, quick coverage of breaking events and unbiased reviews across its website, social platforms, and YouTube channel.

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