Hands On: Star Wars Battlefront 2 – The Star Wars game we deserve
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Star Wars: Battlefront 2 represents the pinnacle of EA's Star Wars video game series and the latest title is a vast improvement over everything we received in the original game. While the first title is still a sensitive subject for many, as we received what felt like an incomplete game with a bloated expansion pass, Battlefront 2 is going to fix that. 

Before we get into the details of the multiplayer session I had at E3, it's important to note that Battlefront 2 feels like the Star Wars game we should have had in the first place and everything about it feels bigger and more polished than every before.

DLC such as maps and heroes will release for free. Battlefront 2's take on the Star Wars universe is also much bigger as it will span across multiple eras and take on a different role from an Empire point of view. 


I was able to get some hands-on time with the multiplayer in which I played as Battle Droids in the Imperial Army in an attack against Nabu. What is pretty cool about it all is that I went off in a battle against the Storm Troopers, in which you probably know, only became part of the army after Episode 3 in the film series. 

In this case, don't fix what wasn't broken, as the multiplayer is still excellent in every way. DICE has now opted for a new Battlepoints system that lets you purchase characters and heroes if you have the required amount of points. Each team has a set class that can be selected like the Mercenary, Scout, and Heavy Assault Droid. These classes determined the main weapon of the doors.

Your Battlepoints then can be used to purchase other playable characters and heroes. The team I was on had a massive B-series droid that I could purchase for 1500 points. This droid has more health and a different arsenal to use like a rocket launcher. The smaller droids then had a shield they could put up to withstand some damage, as well as minigun-like weapons that would decimate anything in its path at a cost of accuracy.


Instead of waiting for heroes to be playable, you can now purchase them too with Battlepoints, which in a way is a step forward but also a step back as they are only available for a certain time to choose, and now you need to pay for them too using these points. The same applies to jet fighters and ships which, are also purchasable with these points, but you will need to catch them when they are available. The good thing is that you get Battlepoints even if you are terrible at the game. I often died for being a noob and only trying the game for the first time, and even that resulted in some points.

The game mode I played was very similar to Battlefield 1's Domination mode, where we started by escorting a transport vehicle to the palace in Nabu and when we got there, we then had to stand and capture two points while the enemy team was trying to kill us and stop us from doing it. The game mode provided a fresh new objective each time we played it, and it all felt like an awesome Star Wars battle. Talking about it being a Star Wars battle, the game's engine has been polished up like none other and it all looks spectacular. I could not stand and take it in given the waves of opponents chasing me, but I made sure to take in the beauty of the game in every chance I got. 


In a nutshell, my time with Battlefront 2 provided an enjoyable and an all-around fuller experience than the original game and I cannot wait to play more of it. Star Wars Battlefront 2 launches on 17 November 2017 for PS4, Xbox One, and PC. Take a look at this gorgeous PC gameplay below from my time with the game at E3. 

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