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Here’s How Godfall Will Use PS5 DualSense Haptic Feedback and Adaptive Triggers

"From feeling the clash of a sword to the slide across gravel."

Godfall creator Keith Lee revealed how the game will use the PS5 DualSense controller to its advantage. In an interview with Gamespot, Lee revealed that the PS5 version of the game will be augmented to make use of the controller and offer exciting tweaks for players. In addition, the PlayStation 5 SSD will offer faster transfers and higher graphical performance.

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As for the DualSense controller, Lee revealed the game will utilise the haptic feedback and adaptive triggers to communicate different feelings during combat depending on the weapon and environment around the character.

“What’s exciting about the DualSense controller is the fact that it has stereo vibration in terms of the rumblers, as well as resistance on the triggers, so one of the things that you can do is to create, for the first time, a sensation of your weapon hitting another weapon and how it resonates. The fact that if you’re sliding across the ground, depending on the surface of the material – you might slide on gravel or sand or water – the way the vibrations work really feel like the way that those surfaces would feel.”

Lee further explained that the DualSense controller is especially exciting for a third-person combat game like Godfall.

“It will allow full awareness of your surroundings. We can have the clash of weapons, that there could be ways that we can notify the player if an enemy is offscreen about to attack you.”

It sure sounds like a real battery drainer. While we have seen Godfall gameplay in the past, it is the first time we have heard about how the game will make use of the DualSense controller. Godfall is set to release this holiday season for PS5 and PC. Check out the gameplay trailer down below (make sure you mute the music).

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