In the age of development crunch, where companies including CD Projekt RED have reportedly driven employees to work 16-hour days, Insomniac Games says that there was no crunch during the making of Ratchet and Clank: Rift Apart.
Game designer on Ratchet and Clank: Rift Apart, Grant Parker posted on Twitter sharing his appreciation for all the positive reviews that came out for the game. He says that Ratchet and Clank: Rift Apart is sitting on an 89 average on OpenCritic and emphasised the fact that he did not crunch once during the development. He says that he worked 40hr weeks.
Lindsay Thompson, animator on Ratchet and Clank: Rift Apart followed up with her experience on the game. She says that during the entire production, she did not enter crunch mode once. While she had a few late nights here and there, the overall experience was completely crunch free.
These messages are a good sign and most important of all, the team want to emphasise that it is possible to make a game as good as Ratchet and Clank: Rift Apart without the need to crunch. Let’s be honest here, Rift Apart is amazing, you can read my review here, and in comparison to other trainwreck games that suffered from dev crunch, it is a testament to what is possible.
I didn’t crunch once, entire production. A couple late nights here and there finishing something up, but COMPLETELY CRUNCH FREE. It is possible. Team wellness lets the creativity flow free. https://t.co/Bf9C7BQLRn
— Lindsay Thompson (@Binzimation) June 8, 2021
Ratchet and Clank: Rift Apart releases on 11 June 2021 for PS5.