Monster Hunter Wilds will launch enhanced for the PS5 Pro. During the Capcom showcase event, which mostly revolved around the upcoming game, the studio confirmed what graphics modes players can select in-game.
Capcom says Monster Hunter Wilds will have three graphics modes on PS5 Pro. You can choose between Prioritise Resolution, Balanced, and Prioritise Framerate. Each mode comes with its own set of perks. Here’s a breakdown:
- Prioritise Resolution
- Ray Tracing: Enabled
- Resolution: 3072 x 1728 upscaled to 3840 x 2160
- Frame Rate: 30FPS
- Balanced
- Ray Tracing: Enabled
- Resolution: 1920 x 1404 upscaled to 3840 x 2160
- Frame Rate: 40FPS
- Prioritise Framerate
- Ray Tracing: Disabled
- Resolution: 1920 x 1080 upscaled to 3840 x 2160
- Frame Rate: 60FPS
Capcom says that in all modes, players can expect the frame rate to fluctuate depending on the scene and action. It also confirmed that PS5 Pro uses PSSR to upscale the game to its 4K resolution across all modes on PS5 Pro. The standard PS5 uses AMD FSR.
Capcom is hosting two more open betas for Monster Hunter Wilds ahead of the game’s launch on 28 February. The second beta will play host to a number of new features, including a fight against the flagship monster, Arkveld. There’s also the addition of the training area.
Keep in mind that Capcom’s previous Monster Hunter Wilds beta didn’t include PS5 Pro support as the console wasn’t available at the time. This will be the first time owners will be able to experience the enhancements in-game. The beta kicks off this week on 6 February, with a second beta taking place next week on 13 February. Visit our beta guide for everything you need to know about the test.