It has been a year since Naughty Dog released its last major triple-A game, The Last of Us Part II so right now the studio could be working on anything. While many hints have come to light about a fantasy RPG and a remake for the original Last of Us game, it seems the studio is actually working on something related to multiplayer.
According to a new job listing by the studio, Naughty Dog is currently hiring for a dedicated, standalone multiplayer game. While details are scarce at this time, the job listing does state that the studio is looking to bring the same level of ambition and quality to the title that they produce in their single-player games.
The last time Naughty Dog dipped their toes into the multiplayer genre was for Uncharted 4: A Thief’s End. While the game offered a single-player mode, it also had PvP and co-op modes available. The job listing does reveal that this project is the studio’s first standalone multiplayer game. This may hint at the fact that the project might not be directly tied to the Uncharted or The Last of Us series.
“We’re seeking to bring the same level of ambition and quality of our signature, story-driven games to this unique multiplayer project. This is a rare opportunity to make an impact in your discipline and craft an experience that will be enjoyed and shared by millions of players around the world.”
However, we do know that the studio is currently working on the multiplayer aspect for The Last of Us Part II. Perhaps the mode has now moved away from being part of the game and will release as a standalone experience? Very little is known about The Last of Us Part II’s Faction multiplayer mode but by the sound things, it might be one of the most ambitious multiplayer experiences we have had in a while.
If Naughty Dog were to marry their narrative focus with a multiplayer aspect, they might strike gold. The job listings for both the level designer and gameplay scripter read:
Our level design process is based around giving the designer the maximum amount of control and flexibility over the design of the space: rather than assembling prefabs, our level designers model directly in 3D. If you’re someone who can create realistic spaces with strong identity and compelling gameplay, we would love to talk to you!