Ring Shadow of the Erdtree Update 1.12.3 Boss Positions Thrusting Shields Fix

New Elden Ring DLC Update Changes Boss Positions and Fixes Thrusting Shields

Bandai Namco Entertainment and From Software have released a new update for Elden Ring: Shadow of the Erdtree that changes the positions of certain bosses and “nerfs” the game’s Thrusting Shields (cited as a bug), which many players were using to essentially steamroll boss fights. Update 1.12.3 is now available on all consoles and PC.

To get into the meat of the update, the biggest changes come from the balance adjustments which change the position of two bosses: the Golden Hippopotamus and Commander Gaius. This means that, with their spawn positions changed, you won’t enter the fog gate and immediately get charged by them. This is good news as a big source of frustration with both fights, especially Commander Gaius, is how the bosses charged players after they entered the arena, leaving them little time to dodge, summon or apply buffs.

Another interesting adjustment in the update “fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended.” As it turns out, this wasn’t some broken feature of the Carian Thrusting Shield but rather a bug that meant less stamina was actually consumed when guarding while attacking. Many players used this to exploit their way to victory but it can’t be cheesed anymore.

Have a look at the full patch notes for Elden Ring: Shadow of the Erdtree update 1.12.3 below:

PvP-exclusive balance adjustments

  • Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash” Skill.

General balance adjustments

  • Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage.
  • Extended the throwing attacks range for the following weapons:
  • Smithscript Dagger / Smithscript Cirque
  • Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight.

Bug Fixes

  • Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected.
  • Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player.
  • Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand:
    • Feeble Lord’s Frenzied Flame
    • Discus Hurl
  • Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended.
  • Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type.
  • Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
  • Fixed a bug where the Arcane scaling of the Bloodfiend’s Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.
  • Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly.
  • Fixed a bug where the damage animation of some attacks of the Fire Knight’s Greatsword against players was different than expected.
  • Fixed a bug where the attack affinity of some attacks of the Fire Knight’s Greatsword were different than expected.
  • Fixed a bug that caused some affinities for the following weapons to be higher than intended:
    • Smithscript Dagger
    • Smithscript Cirque
    • Smithscript Axe
    • Smithscript Greathammer
    • Smithscript Spear
    • Golem Fist
    • Smithscript Shield
  • Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect  applied by Black Knife Tiche wore off.
  • Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
  • Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended.
  • Fixed a bug that caused text to display differently than expected.
  • Several other performance improvements and bug fixes.

Possible unstable performance fixes

  • For the PS5 version of the game, unstable framerate may be improved by using the “Rebuild Database” option from the device’s safe mode.
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the “System” > “Graphics Settings” > “Raytracing Quality” from the title screen or in-game menu.
  • In the PC Version, the message “Inappropriate activity detected” may appear without cheating.

To fix this issue, please verify the integrity of the game’s files before restarting the game.

  • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.

The last update made the game slightly easier by increasing the damage output and damage negation of Shadow Realm Blessings.

Elden Ring: Shadow of the Erdtree is available for PS4, PS5, Xbox One, Xbox Series X/S and PC.

Source: Bandai Namco

Writer
Editor-in-Chief of Nexus Hub, writer at GLITCHED. Former writer at The Gaming Report and All Otaku Online. RPG addict that has wonderful nightmares of Bloodborne 2.

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