BioWare is currently hard at work on Dragon Age: Dreadwolf but it’s also quietly working on the next Mass Effect, which was revealed back in 2021 without any new trailers or concrete updates since then. However, a new rumour suggests that it will be ditching the open-world approach BioWare tried to establish with Mass Effect: Andromeda and return to its classic format of smaller, more streamlined and detailed levels like the original trilogy.
Speaking in a recent Xbox podcast with Rand al Thor 19, Windows Central’s Jez Corden claimed that BioWare wasn’t making the next Mass Effect open-world like Andromeda’s massive biomes. Instead, it will be cut down to its classic format of the original trilogy which contained mostly linear, isolated levels (with Mass Effect 1 being an exception in some cases). That’s about all the news Corden was able to say, so we’ll have to wait a little while longer for more information.
Recent layoffs at BioWare revealed that the company had pulled some of the team working on the next Mass Effect to assist with Dragon Age: Dreadwolf‘s development, though much of its core staff remained on the project. Former BioWare level designer Jos Hendriks, who worked on Dreadwolf as his last game at the studio, moved over to Sucker Punch Productions where it’s assumed he’s working on the sequel to Ghost of Tsushima. Earlier this year, veteran writer Mac Walters also left the studio.
Despite the amount of veteran developers who parted ways with BioWare, there’s some hope that the next Mass Effect game will eventually turn out great. Mary DeMarle, a former Deus Ex writer, joined BioWare last year as a senior narrative director on the next Mass Effect. Michael Gamble, a veteran BioWare employee who worked as a producer on Andromeda and Anthem, has been named project director.
We still know very little about the next Mass Effect and it will be a while until we get more official information from BioWare, so we’ve compiled a list of things we already know about it so far.
Source: Jez Corden (via Reddit)