Sony has lifted the lid on the PlayStation VR2 headset and unveiled its official design. Sony says that the design for the headset and the PlayStation VR2 Sense Controller had to follow the same approach. So you will notice the circular shape across both devices. This circular shape represents the 360-degree view players will see when they put on the headset.
The overall design for the PS VR headset was also inspired by the rest of the PS5 product lineup and had to live alongside the console, DualSense and even the headset and camera without it feeling misplaced. However, Sony also has to tackle the fact that while the PS5 console is designed to sit in one place, the PS VR2 headset is meant to be carried around. It also boasts the iconic PlayStation symbol textured throughout the casing.
Our goal is to create a headset that will not only become an attractive part of your living room decor, but will also keep you immersed in your game world, to the point where you almost forget you are using a headset or controller. That’s why we paid very close attention to the ergonomics of the headset and conducted extensive testing to ensure a comfortable feel for a variety of head sizes.
We already had a lot of positive feedback on the ergonomics of the first PS VR headset by carefully balancing the headset weight and having a simple headband that can be adjustable, so we kept the same concept for the PS VR2 headset. Other features such as the headset’s adjustable scope that places the scope area closer or further away from the face and placement of the stereo headphone jack also remain the same, so players will be familiar with it.
Sony added new features to the PS VR2 headset design to improve the overall comfort. The device now boasts a lens adjustment dial so users have an additional option to match the distance between their eyes. This helps optimise the view inside the headset.
We also created a slimmer design with a slight weight reduction – even with the new added features such as the new built-in motor for the headset feedback. It was quite a challenge to create a slimmer design with new features added to improve upon our first headset, but our design and engineering teams proved this could be possible when we saw the final design!
Additionally, we’ve integrated a new vent design for the PS VR2 headset that we think users will enjoy.
Yujin Morisawa, Senior Art Director at SIE led the headset design of PS VR2 and explains why this is his absolute favourite part of the design.
“When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow. Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games. I worked on many design concepts to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains the integrated ventilation. I am really proud of how this turned out and the positive feedback I have gotten so far. I hope our PlayStation fans will also agree, and I can’t wait for them to try it out.”
The PSVR 2 hardware is expected to launch sometime this year. The headset boasts some massive improvements over its predecessor including HDR, inside-out camera tracking, haptic feedback and more. You can read more about the full range of hardware on the official PlayStation site here.