PlayStation recently acquired Destiny developer Bungie for $3.6 billion, marking one of their largest acquisitions to date. However, while Bungie’s expertise are in live service games due to the success of Destiny, they aim to learn from them and produce at least 10 live service titles by 2026.
PlayStation Chief Financial Officer Hiroki Totoki spoke a little about their recent Bungie acquisition, confirming that the studio already has a “major new IP” in development. Additionally, PlayStations plans to bolster their live service roster of titles and roll out at least 10 in the next 4 years.
The company plans to harness Bungie’s knowledge on live service games and use that to develop several new titles in the coming years. “Our studios will learn from Bungie, that is a strong wish we have the Bungie side is willing to work closely with us,” said Totoki.
PlayStation’s current strength and focus seems to be on blockbuster single-player exclusives such as Spider-Man, God of War, Ghost of Tsushima, Horizon Forbidden West and The Last of Us, among many others. They hope a push into the live service market will diversify their creative portfolio a bit more and thus, reach a wider audience of gamers.
“We intend to build upon our growing experience and ambition in the games as a service space to complement our continued strength in the narrative-led titles that PlayStation fans know and love,” said SIE CEO Jim Ryan.
Sony and Microsoft are seemingly competing for industry acquisitions at the moment, though each gearing towards different goals and motivations. In this case, Sony’s acquisition of Bungie is more than just about exclusivity, but more about learning and adapting to new markets and avenues beyond their single-player line-ups.
Source: Video Games Chronicle