If you ever got around to play The Tomorrow Children back in 2017, you would know that when the servers shut down almost immediately after launch, it was a sad day for fans. The Tomorrow Children was released in October 2016 only to get pulled offline 13 months later due to a split between Sony and Q-games. The game was developed by Dylan Cuthbert and due to the servers going offline, fans of the game were unable to play it. Thankfully, this is going to change. Cuthbert has announced that the game is set to return in the near future.
According to Cuthbert, fans inspired him to pursue negotiations with Sony to have the IP return to consoles. This was after it went offline due to the dwindling player numbers and poor reviews at launch. Hopefully, the return of The Tomorrow Children will now be met with a more positive response.
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Cuthbert claims that Sony has already greenlit the project. However, Q-Games now needs to work on a few aspects of the game before it can go live. Some of the core systems need work as well as tweaks to the game’s currencies and visual features. In a statement, Cuthbert says:
“I’d like to thank first and foremost the fans of The Tomorrow Children, without whom I would never have had the confidence to keep pursuing this deal. Our fans are some of the most amazing gamers out there, and every day for the past four years they have kept the dream alive. I think the happiest thing about this decision is imagining the enjoyment those fans will feel as they re-enter the crazy post-apocalyptic neo-soviet world of The Tomorrow Children.
Secondly I’d like to thank Sony Interactive Entertainment for also working with me to have the IP returned to Q-Games. It has taken a concerted effort by all of us to get to this ultimate step, and I’m full of gratitude to everyone involved in the process.
If anything, The Tomorrow Children was way ahead of its time. The game was one of the first on the market to implement raytracing on the PS4. In addition, it also featured a unique co-op world similar to Death Stranding. Players would help each other build structures and buildings. It was all set in a sort of Soviet post-apocalyptic world. Q-Games says you can sign up to a newsletter to find out more about the ongoing rework and more news as it arrives. Make sure you check that out here.