Every PS5 that releases on 12 and 19 November 2020 will come with Astro’s Playroom pre-installed on the console. The game follows in the PS4’s footsteps which also launched with “Playroom”, a game dedicated to showing off the console’s and DualShock 4’s features. Astro’s Playroom is going to be a little different it seems. The game is more a full-fledged 3D adventure than a bunch of mini-games. According to a new interview with Famitsu, the free game is quite a package and lasts 4-5 hours.
Famitsu sat down with Nicolas Doucet from Team ASOB! to chat about the free game. Doucet claims that players can look forward to a decent bite-sized adventure. Players will explore four worlds during their playthrough including Cooling Resort; GPU Jungle; SSD Speedway; and Memory Sky. A single playthrough of the game takes around 4-5 hours. However, there are also goodies players can collect along the way and return to find later on. These include PlayStation tribute items. These items act as collectables to find throughout the game.
We don’t know what they are but by the sound of things players could collect items related to other PlayStation games. Maybe something from The Last of Us Part II and Ghost of Tsushima? Doucet also revealed that Astro’s Playroom includes a time attack mode and online ranking leaderboards for a little more replayability.
When speaking about the game itself, Doucet says it takes full advantage of the PlayStation 5 SSD as well as the DualSense controller. This allows players to get a taste of the features their shiny new PS5 has. The loading screens are almost instant and every world includes an item which takes advantage of the DualSense controller’s features. For example, the jet pack is controlled with the L2 and R2 thrusters. Doucet says that players can feel the boost in each hand while operating the device. In addition, the gun provides a rattling sensation when pulling the trigger.
As for the PS5 DualSense controller’s adaptive triggers, Doucet explained how the “Monkey Power Suit” makes full use of the hardware. Player use adaptive triggers to climb the wall. Each trigger corresponding to a hand. The adaptive triggers then provide resistance making it easy to understand how it feels when grabbed. Some blocks even break and it causes the trigger to slip giving you a different sensation.
Astro’s Playroom is launching on 12 and 19 November and comes pre-installed on every PlayStation 5. It sounds as if every new owner should jump into it right away to experience a taste of what their new console is capable of. Catch up on the latest trailer down below.
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