Quantum Error

Quantum Error Dev Says Game is in Unacceptable State on Xbox Series S

TeamKill Media, the studio behind the upcoming Quantum Error game says that the Xbox Series S is proving to be a difficult obstacle to overcome when it comes to developing their game. According to TeamKill Media co-founder Micah Jones, Quantum Error isn’t releasing on Xbox because of the game’s “unacceptable state” on the Xbox Series S.

You can already guess that the studio is struggling to get Quantum Error to run on Microsoft’s weaker 1440p (or more like 436p in Immortals of Aveum’s case) console. The studio has been quite vocal about the Xbox platform in recent months which has sparked a lot of outcry from fans regarding how the situation has been handled.

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Many believe that TeamKill Media has been fueling the console war debate by publically posting development issues they have had on the Xbox Series S on Twitter. It is up to you how you interpret these social media posts but there’s clearly been a few hiccups regarding the game’s development on the platform.

Quantum Error has been developed on Unreal Engine 5.2 which has proven to be a hardware-intensive engine of late. Again, Immortals of Aveum proves this with its recent 436p resolution on the Xbox Series S.

In an interview with Gaming Bolt, Micah Jones says Quantum Error can’t be released in its current state on the Xbox Series S. He claims he’s not even sure whether or not the Series S can run the game to the standard the team wants it to reach.

“We are not 100% sure yet, the Series S so far works but it runs really poorly, frame rate is very low, and resolution is extremely blurry. We will continue to work to see if we can improve things, but the current state of the game on the Series S is unacceptable.”

Quantum Error was originally in development as a PS5, PC and Xbox Series X/S game with a planned simultaneous release. However, the development started on Unreal Engine 4 and then shifted to Unreal Engine 5.1. This is where the problems with the Xbox Series S started.

The game is currently running at 4K 60FPS on PS5 but this is, of course, using upscaling techniques. The studio hasn’t shared exactly what internal resolution the game runs at.

The game is expected to launch on PS5 and PC now on 3 November 2023. Watch the latest trailer below:

Source: GamingBolt

Marco is the owner and founder of GLITCHED. South Africa’s largest gaming and pop culture website. GLITCHED quickly established itself with tech and gaming enthusiasts with on-point opinions, quick coverage of breaking events and unbiased reviews across its website, social platforms, and YouTube channel.

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