NFTs are currently the hot topic in the gaming industry, with companies like SEGA, Ubisoft and Square Enix announcing their plans to push forward with the sudden crypto trend. However, SEGA, who announced their intentions to assess NFTs for their business, seem to be reconsidering the notion now depending on how it’s received in the public. Additionally, they plan to revive dormant IPs.
According to a recent Q&A with SEGA executives, the company stated that they will not proceed with NFTs if players perceive it as a simple money-making scheme. As it turns out, most players see it that way already. However, SEGA have yet to denounce NFTs but it’s only a matter of time as the trend continues to be hugely divisive and receive plenty of negative backlash from the gaming community.
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SEGA’s full statement on NFTs reads:
“In terms of NFT, we would like to try out various experiments and we have already started many different studies and considerations but nothing is decided at this point regarding P2E. There have been many announcement about this already including at overseas but there are users who shows negative reactions at this point. We need to carefully assess many things such as how we can mitigate the negative elements, how much we can introduce this within the Japanese regulation, what will be accepted and what will not be by the users. Then, we will consider this further if this leads to our mission ‘Constantly Creating, Forever Captivating’, but if it is perceived as simple money-making, I would like to make a decision not to proceed.”
Interestingly, SEGA also went into some detail about their plans to revive several dormant IPs following the unexpected success of the Super Monkey Ball remake, Super Monkey Ball Banana Mania. Their statement on IP revivals reads:
“As for the potential other than Sonic IP, in terms of licensing and merchandising, IPs which we are receiving a lot of offers at the moment, are Persona and Project Sekai. I think we can continue to further roll-out aggressively for these IPs in the future. However, we don’t expect they will grow to the IP that can reach to hundreds of millions of people, at the similar scale with Sonic, at this moment.
In addition, Super Monkey Ball, which we released the remake this year, has a history of recorded millions of downloads once when it was released as a launch title in App Store, and is very popular especially in the U.S., so we may see the possibility of the roll-out in video and merchandising. The offer for making video and remake of past IP is increasing significantly following the success of Sonic movie. We are considering revitalizing the revival of dormant IPs in the future, including the possibility of working with other partners.”
This is exciting news for SEGA fans as the acclaimed studio has a wealth of exciting and legendary IPs under their belt including Shinobi, Jet Set Radio, Crazy Taxi and many others.
Meanwhile, SEGA is set to release Sonic Frontiers in 2022, the latest AAA Sonic title that takes the speedy hedgehog to an open-world.
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