Skull and Bones Ubisoft Creative Director

Skull and Bones Loses Another Creative Director

Skull and Bones, the naval action RPG game from Ubisoft, continues to face more uphill battles. According to a new report, the game has lot yet another creative director – the third one since the game’s development began. Additionally, it still doesn’t have an internal release date yet after multiple delays, raising plenty of concerns for the project.

A report from Kotaku revealed that Elisabeth Pellen joined Ubisoft a few years ago to spearhead a new vision for Skull and Bones. The report states that she began working with the team in 2018, though her LinkedIn profile lists her starting work in January 2019. Her LinkedIn profile has been updated to reveal that Pellen is now an online editorial director at Ubisoft and no longer attached to Skull and Bones as a creative director.

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A Ubisoft spokesperson told Kotaku that it was perfectly natural for a creative director to leave a project once work had been completed:

“Five years ago, Elisabeth Pellen went to Ubisoft Singapore with a mission to reboot the creative direction of Skull and Bones. She succeeded, and the Skull and Bones team is now fulfilling her vision to deliver a unique naval action RPG experience to our players.”

Despite the enthusiasm from the spokeperson about Skull and Bones‘ progress, it reportedly doesn’t have an internal release date set at Ubisoft. Two anonymous sources claimed that Pellen was at least supposed to stay on the project until the end of the year, though it’s unclear why she left early. Pellen was the third creative director attached to the game, with Justin Farren being involved from 2016 to 2019 before leaving. It’s not known who filled the role before Farren.

Earlier this year, impressions from the Skull and Bones closed beta appeared online, though it wasn’t in a very positive light. One tester said that it contained far too many loading screens, unnecessary fetch quests (especially for the early portions of the game) and a tedious process of upgrading your ship by grinding for resources. It’s possible that a lot has changed since the closed beta in January but Ubisoft hasn’t given the game a spotlight in a while, suggesting that there might be more trouble brewing in development.

Source: Kotaku

Editor-in-Chief of Nexus Hub, writer at GLITCHED. Former writer at The Gaming Report and All Otaku Online. RPG addict that has wonderful nightmares of Bloodborne 2.

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