After years of silence, Skull and Bones is finally nearing a release date this November. The sea-faring pirate adventure game is setting its focus on live-service and multiplayer, but Ubisoft has now confirmed that it won’t necessarily be a narrative-driven game in a traditional sense. Instead, players will be given the freedom to create their own stories and experiences.
Speaking with True Achievements recently, game director Ryan Barnard clarified that Skull and Bones isn’t a narrative-driven game. Players will have to forge their own adventures with other players out on the sea, but there will be NPCs that players will be able to interact with and learn more about their backstories as they take on contracts.
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Barnard clarified:
“We have narrative pieces — in the game, you’ll meet important NPCs called Kingpins which have their own stories that you’ll learn as you develop rapport with them by taking on contracts with them. There is an underlying story to the game with which we build the entire world lore, but that’s not the main focus.
We want players to create their own stories and be able to choose the type of pirate they want to be. That being said, what drives you through the progression system which we call Infamy, is the fact that you will gain access to blueprints in the game which will give you different types of ships, weapons, and armours, and you’ll need those as you move and explore around the world to be effective against new foes.”
On paper, it seems similar to another pirate adventure game, Sea of Thieves, which also placed less emphasis on the narrative and more on players creating their own experiences in a vast sandbox. Lore is delivered through new expansions, but the focus is always on multiplayer and meeting others while exploring the oceans.
Hopefully Skull and Bones delivers an experience that will be supported and updated as time goes on in order to continue expanding the game’s lore.
Skull and Bones releases on 8 November 2022 for PS5, Xbox Series X/S and PC.
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Source: True Achievements