Everyone might have Bloodborne after Sony gave it away last year as the PlayStation Plus game. However, development and support for the game ended ages ago. This means that From Software might never go back and patch the game. This means no support for the PS4 Pro’s more-powerful CPU or increases the frame rate on the standard PS4. Luckily someone did the work for them. Famous modder Lance McDonald has patched Bloodborne to run at 60 FPS on the regular PS4 console.
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There is a catch, however. Even though Bloodborne technically runs at 60 FPS through the patch on the regular PS4, it does not appear to make a difference. This is due to the game logic being tied to a lower frame rate.
Lance explained the situation saying;
[perfectpullquote align=”full” bordertop=”false” cite=”” link=”” color=”” class=”” size=””]“I patched Bloodborne to run at 60fps. It works alright (about as good as the Dark Souls 3 PS4 Pro patch does) except for the fact that the game doesn’t have proper timing and the entire game basically runs in fast-forward. This is running on a base PS4.”[/perfectpullquote]
I patched Bloodborne to run at 60fps. It works alright (about as good as the Dark Souls 3 PS4 Pro patch does) except for the fact that the game doesn’t have proper timing and the entire game basically runs in fast-forward. This is running on a base PS4. pic.twitter.com/vfdjjWxpp5
— Lance McDonald (@manfightdragon) April 28, 2020
So in short, while the Bloodborne runs at 60 FPS with the patch, the actual movement and animations don’t tie into the higher frames. This could be the reason why From Software never patched the game to run at 60 FPS on the PS4 Pro. It just was not possible. Unlike Dark Souls 3 which they did release a patch for, Bloodborne’s code is very different.