Sonic Frontiers, the latest attempt from Sonic Team to take the franchise in a decidedly different direction with an open-world approach, has been met with mostly positive reviews from critics and fans. However, the developer is still taking feedback seriously as it’s looking for ways to improve the formula and potentially make better games using the open-world template in the future.
Sonic Frontiers director Morio Kishimoto posted a tweet recently stating that Sonic Team was studying feedback from players and reviews, trying to determine how to improve the game’s shortcomings. Kishimoto also called the game’s release a “global playtest”, suggesting that there’s more to come from the studio on the formula established in Frontiers.
Kishimoto’s full comment on taking player feedback on Sonic Frontiers seriously reads:
“I’m sorry I haven’t contacted you until now, because we’ve been busy since the release date. I’m relieved that the release date has arrived and that [the game] seems to have reached everyone safely. We are checking out the opinions of the critics and players. As you have pointed out, there are still areas where we are not quite there yet, and we will take this seriously like a global playtest.”
Sonic Frontiers presents a fresh spin on the Sonic formula, taking the series to an open-world setting with various segmented sandbox areas to explore. This hasn’t been done to this extent in a Sonic game before, though the reception so far has been mixed regarding its implementation of an open-world. While it gives Sonic plenty of breathing room to dash around at his top speed in wide open areas, the game’s puzzling inclusion of rails dotted around the land was criticised for being jarring and poorly integrated.
Hopefully, Sonic Team listens to player feedback and makes changes accordingly to the next game.
Sonic Frontiers is currently available for PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and PC.
Source: Morio Kishimoto